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00e45affe9
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+. macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2. Updates #1431
13 lines
139 B
GLSL
13 lines
139 B
GLSL
vec4 F0(in vec4 l0);
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vec4 F0(in vec4 l0) {
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if (true) {
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return l0;
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}
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return l0;
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}
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void main(void) {
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fragColor = F0(gl_FragCoord);
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}
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