Ebitengine - A dead simple 2D game engine for Go
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geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
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image_test.go ebiten: allow passing ebiten.Image to NewImageFromImage 2022-04-02 06:10:22 +09:00
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imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
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run.go internal/clock: rename CurrentFPS/TPS -> ActualFPS/TPS 2022-04-14 00:57:47 +09:00
shader_test.go internal/shaderir/hlsl: bug fix: wrong offset of uniform array variables 2022-03-27 01:49:52 +09:00
shader.go ebiten: compile shaders at NewShader 2022-04-04 02:52:57 +09:00
vibrate.go ebiten: update comments about VibrateGamepad 2022-04-15 13:55:54 +09:00
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Ebiten (v2)

Go Reference Build Status

A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.

The Ebiten logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.