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https://github.com/hajimehoshi/ebiten.git
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86e694941f
Closes #1462
150 lines
3.8 KiB
Go
150 lines
3.8 KiB
Go
// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package main
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import (
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"image/color"
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"log"
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"math/rand"
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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)
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const (
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screenWidth = 100
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screenHeight = 50
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screenSize = screenWidth * screenHeight
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)
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var (
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firePalette = []color.RGBA{
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{R: 7, G: 7, B: 7, A: 255}, // 0
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{R: 31, G: 7, B: 7, A: 255}, // 1
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{R: 47, G: 15, B: 7, A: 255}, // 2
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{R: 71, G: 15, B: 7, A: 255}, // 3
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{R: 87, G: 23, B: 7, A: 255}, // 4
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{R: 103, G: 31, B: 7, A: 255}, // 5
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{R: 119, G: 31, B: 7, A: 255}, // 6
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{R: 143, G: 39, B: 7, A: 255}, // 7
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{R: 159, G: 47, B: 7, A: 255}, // 8
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{R: 175, G: 63, B: 7, A: 255}, // 9
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{R: 191, G: 71, B: 7, A: 255}, // 10
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{R: 199, G: 71, B: 7, A: 255}, // 11
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{R: 223, G: 79, B: 7, A: 255}, // 12
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{R: 223, G: 87, B: 7, A: 255}, // 13
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{R: 223, G: 87, B: 7, A: 255}, // 14
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{R: 215, G: 95, B: 7, A: 255}, // 15
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{R: 215, G: 95, B: 7, A: 255}, // 16
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{R: 215, G: 103, B: 15, A: 255}, // 17
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{R: 207, G: 111, B: 15, A: 255}, // 18
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{R: 207, G: 119, B: 15, A: 255}, // 19
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{R: 207, G: 127, B: 15, A: 255}, // 20
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{R: 207, G: 135, B: 23, A: 255}, // 21
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{R: 199, G: 135, B: 23, A: 255}, // 22
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{R: 199, G: 143, B: 23, A: 255}, // 23
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{R: 199, G: 151, B: 31, A: 255}, // 24
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{R: 191, G: 159, B: 31, A: 255}, // 25
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{R: 191, G: 159, B: 31, A: 255}, // 26
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{R: 191, G: 167, B: 39, A: 255}, // 27
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{R: 191, G: 167, B: 39, A: 255}, // 28
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{R: 191, G: 175, B: 47, A: 255}, // 29
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{R: 183, G: 175, B: 47, A: 255}, // 30
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{R: 183, G: 183, B: 47, A: 255}, // 31
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{R: 183, G: 183, B: 55, A: 255}, // 32
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{R: 207, G: 207, B: 111, A: 255}, // 33
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{R: 223, G: 223, B: 159, A: 255}, // 34
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{R: 239, G: 239, B: 199, A: 255}, // 35
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{R: 255, G: 255, B: 255, A: 255}, // 36
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}
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)
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type Game struct {
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pixels []byte
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indices []byte
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}
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func NewGame() *Game {
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indices := make([]byte, screenSize)
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for i := screenSize - screenWidth; i < screenSize; i++ {
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indices[i] = 36
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}
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return &Game{
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pixels: make([]byte, screenSize*4),
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indices: indices,
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}
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}
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func (g *Game) updateFirePixels() {
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for i := 0; i < screenWidth; i++ {
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for j := 0; j < screenHeight; j++ {
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idx := i + (screenWidth * j)
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g.updateFireIntensityPerPixel(idx)
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}
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}
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}
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func (g *Game) updateFireIntensityPerPixel(currentPixelIndex int) {
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below := currentPixelIndex + screenWidth
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if below >= screenSize {
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return
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}
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d := rand.Intn(3)
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newI := int(g.indices[below]) - d
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if newI < 0 {
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newI = 0
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}
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if currentPixelIndex-d < 0 {
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return
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}
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g.indices[currentPixelIndex-d] = byte(newI)
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}
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func (g *Game) renderFire() {
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for i, v := range g.indices {
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p := firePalette[v]
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g.pixels[i*4] = p.R
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g.pixels[i*4+1] = p.G
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g.pixels[i*4+2] = p.B
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g.pixels[i*4+3] = p.A
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}
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}
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func (g *Game) Update() error {
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g.updateFirePixels()
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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g.renderFire()
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screen.WritePixels(g.pixels)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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rand.Seed(time.Now().UnixNano())
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ebiten.SetWindowSize(screenWidth*6, screenHeight*6)
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ebiten.SetWindowTitle("Doom Fire (Ebitengine Demo)")
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if err := ebiten.RunGame(NewGame()); err != nil {
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log.Fatal(err)
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}
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}
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