mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 06:57:27 +01:00
7e7deeab22
Updates #1468 Closes #2513
703 lines
18 KiB
Go
703 lines
18 KiB
Go
// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ui
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import (
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"sync"
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"syscall/js"
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"time"
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"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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"github.com/hajimehoshi/ebiten/v2/internal/hooks"
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)
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type graphicsDriverCreatorImpl struct {
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canvas js.Value
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}
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func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) {
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graphics, err := g.newOpenGL()
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return graphics, GraphicsLibraryOpenGL, err
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}
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func (g *graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
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return opengl.NewGraphics(g.canvas)
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}
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func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
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return nil, nil
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}
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func (*graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
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return nil, nil
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}
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var (
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stringNone = js.ValueOf("none")
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stringTransparent = js.ValueOf("transparent")
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)
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func driverCursorShapeToCSSCursor(cursor CursorShape) string {
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switch cursor {
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case CursorShapeDefault:
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return "default"
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case CursorShapeText:
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return "text"
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case CursorShapeCrosshair:
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return "crosshair"
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case CursorShapePointer:
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return "pointer"
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case CursorShapeEWResize:
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return "ew-resize"
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case CursorShapeNSResize:
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return "ns-resize"
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}
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return "auto"
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}
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type userInterfaceImpl struct {
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graphicsDriver graphicsdriver.Graphics
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runnableOnUnfocused bool
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fpsMode FPSModeType
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renderingScheduled bool
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running bool
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cursorMode CursorMode
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cursorPrevMode CursorMode
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cursorShape CursorShape
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onceUpdateCalled bool
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lastDeviceScaleFactor float64
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err error
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context *context
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inputState InputState
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origCursorX int
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origCursorY int
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keyboardLayoutMap js.Value
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m sync.Mutex
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}
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func init() {
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theUI.userInterfaceImpl = userInterfaceImpl{
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runnableOnUnfocused: true,
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}
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}
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var (
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window = js.Global().Get("window")
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document = js.Global().Get("document")
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canvas js.Value
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requestAnimationFrame = js.Global().Get("requestAnimationFrame")
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setTimeout = js.Global().Get("setTimeout")
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)
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var (
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documentHasFocus js.Value
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documentHidden js.Value
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)
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func init() {
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documentHasFocus = document.Get("hasFocus").Call("bind", document)
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documentHidden = js.Global().Get("Object").Call("getOwnPropertyDescriptor", js.Global().Get("Document").Get("prototype"), "hidden").Get("get").Call("bind", document)
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}
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func (u *userInterfaceImpl) ScreenSizeInFullscreen() (int, int) {
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return window.Get("innerWidth").Int(), window.Get("innerHeight").Int()
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}
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func (u *userInterfaceImpl) SetFullscreen(fullscreen bool) {
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if !canvas.Truthy() {
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return
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}
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if !document.Truthy() {
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return
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}
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if fullscreen == u.IsFullscreen() {
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return
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}
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if fullscreen {
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f := canvas.Get("requestFullscreen")
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if !f.Truthy() {
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f = canvas.Get("webkitRequestFullscreen")
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}
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f.Call("bind", canvas).Invoke()
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return
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}
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f := document.Get("exitFullscreen")
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if !f.Truthy() {
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f = document.Get("webkitExitFullscreen")
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}
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f.Call("bind", document).Invoke()
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}
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func (u *userInterfaceImpl) IsFullscreen() bool {
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if !document.Truthy() {
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return false
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}
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if !document.Get("fullscreenElement").Truthy() && !document.Get("webkitFullscreenElement").Truthy() {
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return false
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}
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return true
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}
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func (u *userInterfaceImpl) IsFocused() bool {
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return u.isFocused()
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}
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func (u *userInterfaceImpl) SetRunnableOnUnfocused(runnableOnUnfocused bool) {
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u.runnableOnUnfocused = runnableOnUnfocused
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}
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func (u *userInterfaceImpl) IsRunnableOnUnfocused() bool {
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return u.runnableOnUnfocused
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}
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func (u *userInterfaceImpl) SetFPSMode(mode FPSModeType) {
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u.fpsMode = mode
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}
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func (u *userInterfaceImpl) ScheduleFrame() {
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u.renderingScheduled = true
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}
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func (u *userInterfaceImpl) CursorMode() CursorMode {
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if !canvas.Truthy() {
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return CursorModeHidden
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}
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return u.cursorMode
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}
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func (u *userInterfaceImpl) SetCursorMode(mode CursorMode) {
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if !canvas.Truthy() {
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return
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}
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if u.cursorMode == mode {
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return
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}
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// Remember the previous cursor mode in the case when the pointer lock exits by pressing ESC.
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u.cursorPrevMode = u.cursorMode
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if u.cursorMode == CursorModeCaptured {
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document.Call("exitPointerLock")
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}
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u.cursorMode = mode
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switch mode {
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case CursorModeVisible:
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canvas.Get("style").Set("cursor", driverCursorShapeToCSSCursor(u.cursorShape))
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case CursorModeHidden:
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canvas.Get("style").Set("cursor", stringNone)
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case CursorModeCaptured:
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canvas.Call("requestPointerLock")
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}
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}
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func (u *userInterfaceImpl) recoverCursorMode() {
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if theUI.cursorPrevMode == CursorModeCaptured {
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panic("ui: cursorPrevMode must not be CursorModeCaptured at recoverCursorMode")
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}
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u.SetCursorMode(u.cursorPrevMode)
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}
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func (u *userInterfaceImpl) CursorShape() CursorShape {
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if !canvas.Truthy() {
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return CursorShapeDefault
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}
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return u.cursorShape
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}
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func (u *userInterfaceImpl) SetCursorShape(shape CursorShape) {
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if !canvas.Truthy() {
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return
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}
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if u.cursorShape == shape {
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return
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}
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u.cursorShape = shape
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if u.cursorMode == CursorModeVisible {
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canvas.Get("style").Set("cursor", driverCursorShapeToCSSCursor(u.cursorShape))
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}
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}
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func (u *userInterfaceImpl) DeviceScaleFactor() float64 {
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return devicescale.GetAt(0, 0)
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}
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func (u *userInterfaceImpl) outsideSize() (float64, float64) {
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if document.Truthy() {
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body := document.Get("body")
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bw := body.Get("clientWidth").Float()
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bh := body.Get("clientHeight").Float()
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return bw, bh
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}
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// Node.js
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return 640, 480
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}
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func (u *userInterfaceImpl) suspended() bool {
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if u.runnableOnUnfocused {
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return false
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}
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return !u.isFocused()
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}
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func (u *userInterfaceImpl) isFocused() bool {
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if !documentHasFocus.Invoke().Bool() {
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return false
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}
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if documentHidden.Invoke().Bool() {
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return false
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}
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return true
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}
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func (u *userInterfaceImpl) update() error {
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if u.suspended() {
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return hooks.SuspendAudio()
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}
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if err := hooks.ResumeAudio(); err != nil {
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return err
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}
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return u.updateImpl(false)
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}
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func (u *userInterfaceImpl) updateImpl(force bool) error {
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// Guard updateImpl as this function cannot be invoked until this finishes (#2339).
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u.m.Lock()
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defer u.m.Unlock()
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// context can be nil when an event is fired but the loop doesn't start yet (#1928).
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if u.context == nil {
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return nil
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}
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if err := gamepad.Update(); err != nil {
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return err
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}
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a := u.DeviceScaleFactor()
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if u.lastDeviceScaleFactor != a {
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u.updateScreenSize()
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}
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u.lastDeviceScaleFactor = a
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w, h := u.outsideSize()
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if force {
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if err := u.context.forceUpdateFrame(u.graphicsDriver, w, h, u.DeviceScaleFactor(), u); err != nil {
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return err
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}
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} else {
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if err := u.context.updateFrame(u.graphicsDriver, w, h, u.DeviceScaleFactor(), u); err != nil {
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return err
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}
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}
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return nil
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}
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func (u *userInterfaceImpl) needsUpdate() bool {
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if u.fpsMode != FPSModeVsyncOffMinimum {
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return true
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}
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if !u.onceUpdateCalled {
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return true
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}
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if u.renderingScheduled {
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return true
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}
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// TODO: Watch the gamepad state?
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return false
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}
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func (u *userInterfaceImpl) loop(game Game) <-chan error {
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u.context = newContext(game)
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errCh := make(chan error, 1)
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reqStopAudioCh := make(chan struct{})
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resStopAudioCh := make(chan struct{})
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var cf js.Func
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f := func() {
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if u.err != nil {
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errCh <- u.err
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return
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}
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if u.needsUpdate() {
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u.onceUpdateCalled = true
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u.renderingScheduled = false
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if err := u.update(); err != nil {
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close(reqStopAudioCh)
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<-resStopAudioCh
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errCh <- err
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return
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}
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}
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switch u.fpsMode {
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case FPSModeVsyncOn:
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requestAnimationFrame.Invoke(cf)
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case FPSModeVsyncOffMaximum:
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setTimeout.Invoke(cf, 0)
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case FPSModeVsyncOffMinimum:
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requestAnimationFrame.Invoke(cf)
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}
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}
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// TODO: Should cf be released after the game ends?
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cf = js.FuncOf(func(this js.Value, args []js.Value) any {
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// f can be blocked but callbacks must not be blocked. Create a goroutine (#1161).
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go f()
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return nil
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})
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// Call f asyncly since ch is used in f.
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go f()
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// Run another loop to watch suspended() as the above update function is never called when the tab is hidden.
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// To check the document's visiblity, visibilitychange event should usually be used. However, this event is
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// not reliable and sometimes it is not fired (#961). Then, watch the state regularly instead.
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go func() {
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defer close(resStopAudioCh)
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const interval = 100 * time.Millisecond
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t := time.NewTicker(interval)
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defer func() {
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t.Stop()
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// This is a dirty hack. (*time.Ticker).Stop() just marks the timer 'deleted' [1] and
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// something might run even after Stop. On Wasm, this causes an issue to execute Go program
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// even after finishing (#1027). Sleep for the interval time duration to ensure that
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// everything related to the timer is finished.
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//
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// [1] runtime.deltimer
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time.Sleep(interval)
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}()
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for {
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select {
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case <-t.C:
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if u.suspended() {
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if err := hooks.SuspendAudio(); err != nil {
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errCh <- err
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return
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}
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} else {
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if err := hooks.ResumeAudio(); err != nil {
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errCh <- err
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return
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}
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}
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case <-reqStopAudioCh:
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return
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}
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}
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}()
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return errCh
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}
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func init() {
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// docuemnt is undefined on node.js
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if !document.Truthy() {
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return
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}
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if !document.Get("body").Truthy() {
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ch := make(chan struct{})
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window.Call("addEventListener", "load", js.FuncOf(func(this js.Value, args []js.Value) any {
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close(ch)
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return nil
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}))
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<-ch
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}
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setWindowEventHandlers(window)
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// Adjust the initial scale to 1.
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// https://developer.mozilla.org/en/docs/Mozilla/Mobile/Viewport_meta_tag
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meta := document.Call("createElement", "meta")
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meta.Set("name", "viewport")
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meta.Set("content", "width=device-width, initial-scale=1")
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document.Get("head").Call("appendChild", meta)
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canvas = document.Call("createElement", "canvas")
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canvas.Set("width", 16)
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canvas.Set("height", 16)
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document.Get("body").Call("appendChild", canvas)
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htmlStyle := document.Get("documentElement").Get("style")
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htmlStyle.Set("height", "100%")
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htmlStyle.Set("margin", "0")
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htmlStyle.Set("padding", "0")
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bodyStyle := document.Get("body").Get("style")
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bodyStyle.Set("backgroundColor", "#000")
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bodyStyle.Set("height", "100%")
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bodyStyle.Set("margin", "0")
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bodyStyle.Set("padding", "0")
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canvasStyle := canvas.Get("style")
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canvasStyle.Set("width", "100%")
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canvasStyle.Set("height", "100%")
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canvasStyle.Set("margin", "0")
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canvasStyle.Set("padding", "0")
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// Make the canvas focusable.
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canvas.Call("setAttribute", "tabindex", 1)
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canvas.Get("style").Set("outline", "none")
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setCanvasEventHandlers(canvas)
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// Pointer Lock
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document.Call("addEventListener", "pointerlockchange", js.FuncOf(func(this js.Value, args []js.Value) any {
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if document.Get("pointerLockElement").Truthy() {
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return nil
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}
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// Recover the state correctly when the pointer lock exits.
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// A user can exit the pointer lock by pressing ESC. In this case, sync the cursor mode state.
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if theUI.cursorMode == CursorModeCaptured {
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theUI.recoverCursorMode()
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}
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theUI.recoverCursorPosition()
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return nil
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}))
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document.Call("addEventListener", "pointerlockerror", js.FuncOf(func(this js.Value, args []js.Value) any {
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js.Global().Get("console").Call("error", "pointerlockerror event is fired. 'sandbox=\"allow-pointer-lock\"' might be required at an iframe. This function on browsers must be called as a result of a gestural interaction or orientation change.")
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return nil
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}))
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document.Call("addEventListener", "fullscreenerror", js.FuncOf(func(this js.Value, args []js.Value) any {
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js.Global().Get("console").Call("error", "fullscreenerror event is fired. 'allow=\"fullscreen\"' or 'allowfullscreen' might be required at an iframe. This function on browsers must be called as a result of a gestural interaction or orientation change.")
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return nil
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}))
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document.Call("addEventListener", "webkitfullscreenerror", js.FuncOf(func(this js.Value, args []js.Value) any {
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js.Global().Get("console").Call("error", "webkitfullscreenerror event is fired. 'allow=\"fullscreen\"' or 'allowfullscreen' might be required at an iframe. This function on browsers must be called as a result of a gestural interaction or orientation change.")
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return nil
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}))
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}
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func setWindowEventHandlers(v js.Value) {
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v.Call("addEventListener", "resize", js.FuncOf(func(this js.Value, args []js.Value) any {
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theUI.updateScreenSize()
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// updateImpl can block. Use goroutine.
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// See https://pkg.go.dev/syscall/js#FuncOf.
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go func() {
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if err := theUI.updateImpl(true); err != nil && theUI.err != nil {
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theUI.err = err
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return
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}
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}()
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return nil
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}))
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}
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func setCanvasEventHandlers(v js.Value) {
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// Keyboard
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v.Call("addEventListener", "keydown", js.FuncOf(func(this js.Value, args []js.Value) any {
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// Focus the canvas explicitly to activate tha game (#961).
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v.Call("focus")
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e := args[0]
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e.Call("preventDefault")
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if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
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theUI.err = err
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return nil
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}
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return nil
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}))
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v.Call("addEventListener", "keyup", js.FuncOf(func(this js.Value, args []js.Value) any {
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e := args[0]
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e.Call("preventDefault")
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if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
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theUI.err = err
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return nil
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}
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return nil
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}))
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// Mouse
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v.Call("addEventListener", "mousedown", js.FuncOf(func(this js.Value, args []js.Value) any {
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// Focus the canvas explicitly to activate tha game (#961).
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v.Call("focus")
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e := args[0]
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e.Call("preventDefault")
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if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
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theUI.err = err
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return nil
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}
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return nil
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}))
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v.Call("addEventListener", "mouseup", js.FuncOf(func(this js.Value, args []js.Value) any {
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e := args[0]
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|
e.Call("preventDefault")
|
|
if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
|
|
theUI.err = err
|
|
return nil
|
|
}
|
|
return nil
|
|
}))
|
|
v.Call("addEventListener", "mousemove", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
|
|
theUI.err = err
|
|
return nil
|
|
}
|
|
return nil
|
|
}))
|
|
v.Call("addEventListener", "wheel", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
|
|
theUI.err = err
|
|
return nil
|
|
}
|
|
return nil
|
|
}))
|
|
|
|
// Touch
|
|
v.Call("addEventListener", "touchstart", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
// Focus the canvas explicitly to activate tha game (#961).
|
|
v.Call("focus")
|
|
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
|
|
theUI.err = err
|
|
return nil
|
|
}
|
|
return nil
|
|
}))
|
|
v.Call("addEventListener", "touchend", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
|
|
theUI.err = err
|
|
return nil
|
|
}
|
|
return nil
|
|
}))
|
|
v.Call("addEventListener", "touchmove", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
|
|
theUI.err = err
|
|
return nil
|
|
}
|
|
return nil
|
|
}))
|
|
|
|
// Context menu
|
|
v.Call("addEventListener", "contextmenu", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
return nil
|
|
}))
|
|
|
|
// Context
|
|
v.Call("addEventListener", "webglcontextlost", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
window.Get("location").Call("reload")
|
|
return nil
|
|
}))
|
|
}
|
|
|
|
func (u *userInterfaceImpl) forceUpdateOnMinimumFPSMode() {
|
|
if u.fpsMode != FPSModeVsyncOffMinimum {
|
|
return
|
|
}
|
|
|
|
// updateImpl can block. Use goroutine.
|
|
// See https://pkg.go.dev/syscall/js#FuncOf.
|
|
go func() {
|
|
if err := u.updateImpl(true); err != nil && u.err != nil {
|
|
u.err = err
|
|
}
|
|
}()
|
|
}
|
|
|
|
func (u *userInterfaceImpl) Run(game Game, options *RunOptions) error {
|
|
if !options.InitUnfocused && window.Truthy() {
|
|
// Do not focus the canvas when the current document is in an iframe.
|
|
// Otherwise, the parent page tries to focus the iframe on every loading, which is annoying (#1373).
|
|
isInIframe := !window.Get("location").Equal(window.Get("parent").Get("location"))
|
|
if !isInIframe {
|
|
canvas.Call("focus")
|
|
}
|
|
}
|
|
u.running = true
|
|
g, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
|
|
canvas: canvas,
|
|
}, options.GraphicsLibrary)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
u.graphicsDriver = g
|
|
|
|
if bodyStyle := document.Get("body").Get("style"); options.ScreenTransparent {
|
|
bodyStyle.Set("backgroundColor", "transparent")
|
|
} else {
|
|
bodyStyle.Set("backgroundColor", "#000")
|
|
}
|
|
|
|
return <-u.loop(game)
|
|
}
|
|
|
|
func (u *userInterfaceImpl) updateScreenSize() {
|
|
if document.Truthy() {
|
|
body := document.Get("body")
|
|
bw := int(body.Get("clientWidth").Float() * u.DeviceScaleFactor())
|
|
bh := int(body.Get("clientHeight").Float() * u.DeviceScaleFactor())
|
|
canvas.Set("width", bw)
|
|
canvas.Set("height", bh)
|
|
}
|
|
}
|
|
|
|
func (u *userInterfaceImpl) readInputState(inputState *InputState) {
|
|
*inputState = u.inputState
|
|
u.inputState.resetForTick()
|
|
}
|
|
|
|
func (u *userInterfaceImpl) resetForTick() {
|
|
u.keyboardLayoutMap = js.Value{}
|
|
}
|
|
|
|
func (u *userInterfaceImpl) Window() Window {
|
|
return &nullWindow{}
|
|
}
|
|
|
|
func (u *userInterfaceImpl) beginFrame() {
|
|
}
|
|
|
|
func (u *userInterfaceImpl) endFrame() {
|
|
}
|
|
|
|
func (u *userInterfaceImpl) updateIconIfNeeded() {
|
|
}
|
|
|
|
func IsScreenTransparentAvailable() bool {
|
|
return true
|
|
}
|