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0d703ca3d4
This implements #400
54 lines
1.2 KiB
Go
54 lines
1.2 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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package ui
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import (
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"sync"
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)
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type Input struct {
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cursorX int
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cursorY int
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gamepads [16]gamePad
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touches []touch
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m sync.RWMutex
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}
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func (i *Input) RuneBuffer() []rune {
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return nil
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}
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func (i *Input) IsKeyPressed(key Key) bool {
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return false
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}
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func (i *Input) IsMouseButtonPressed(key MouseButton) bool {
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return false
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}
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func (i *Input) updateTouches(touches []Touch) {
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i.m.Lock()
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defer i.m.Unlock()
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ts := make([]touch, len(touches))
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for i := 0; i < len(ts); i++ {
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ts[i].id = touches[i].ID()
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x, y := touches[i].Position()
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ts[i].x, ts[i].y = x, y
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}
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i.touches = ts
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}
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