ebiten/_docs/index.tmpl.html
2016-11-27 00:11:23 +09:00

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<title>Ebiten - A simple SNES-like 2D game library in Go</title>
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<a class="navbar-brand" href="./">Ebiten</a>
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<li><a href="#platforms">Platforms</a></li>
<li><a href="#features">Features</a></li>
<li><a href="#examples">Examples</a></li>
<li><a href="#getting-started">Getting Started</a></li>
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<li><a href="https://github.com/hajimehoshi/ebiten">GitHub</a></li>
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<h1>Ebiten</h1>
<p class="lead">A simple SNES-like 2D game library in Go</p>
<p>Stable version: v{{.StableVersion}} / Development version: v{{.DevVersion}}</p>
<h2 id="platforms">Platforms</h2>
<dl class="dl-horizontal">
<dt>Desktops</dt>
<dd><a href="https://github.com/hajimehoshi/ebiten/wiki/Windows">Windows</a>, <a href="https://github.com/hajimehoshi/ebiten/wiki/Mac-OS-X">Mac OS X</a>, <a href="https://github.com/hajimehoshi/ebiten/wiki/Linux">Linux</a></dd>
<dt>Mobiles</dt>
<dd><a href="https://github.com/hajimehoshi/ebiten/wiki/Android">Android</a>, <a href="https://github.com/hajimehoshi/ebiten/wiki/iOS">iOS</a></dd>
<dt>Web browsers</dt>
<dd><a href="https://github.com/hajimehoshi/ebiten/wiki/Web-Browsers">Chrome, Firefox and Safari on desktops</a> (powered by <a href="http://gopherjs.org/">GopherJS</a>)</dd>
</dl>
<p><small>Note: Decoding Ogg/Vorbis and gamepads aren't available on Safari.</small></p>
<h2 id="features">Features</h2>
<dl class="dl-horizontal">
<dt>2D Graphics</dt>
<dd>Geometry/Color matrix transformation, Various composition modes, Offscreen rendering</dd>
<dt>Input</dt>
<dd>Mouse, Keyboard, Gamepads, Touches</dd>
<dt>Audio</dt>
<dd>Ogg/Vorbis, WAV, PCM</dd>
</dl>
<h2 id="examples">Examples</h2>
<div class="row">
{{range .Examples -}}
<div class="col-md-3">
<a class="thumbnail" scrolling="no" href="examples/{{.Name}}.html"><img src="images/examples/{{.Name}}.png" width="{{.ThumbWidth}}" height="{{.ThumbHeight}}" alt="Ebiten example: {{.Name}}" class="example"></a>
</div>
{{- end}}
</div>
<p><a href="https://blog.golang.org/go-programming-language-turns-two">The Gopher photographs by Chris Nokleberg</a> are licensed under <a href="https://creativecommons.org/licenses/by/3.0/">the Creative Commons 3.0 Attributions License</a>.</p>
<h3>Execute the examples</h2>
<pre><code class="language-bash">:; go get github.com/hajimehoshi/ebiten/...
:; cd $GOPATH/src/github.com/hajimehoshi/ebiten/examples
:; go run -tags=example rotate/main.go</code></pre>
<p>Note that you need to add <code>-tags=example</code> to run examples.</p>
<h2 id="getting-started">Getting Started</h2>
<p>Let's build a simple "Hello world!" game to get started with Ebiten.
First create a new directory (<code>mkdir hello_world</code>), and change
into it (<code>cd hello_world</code>). Type the following code into
the <code>main.go</code> file:</p>
<pre><code class="language-go">package main
import (
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
)
func update(screen *ebiten.Image) error {
ebitenutil.DebugPrint(screen, "Hello world!")
return nil
}
func main() {
ebiten.Run(update, 320, 240, 2, "Hello world!")
}
</code></pre>
<p>Run the <code>go run</code> command to start the
game. There you have it, your first Ebiten game!</p>
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<p>Code is licensed under <a href="https://github.com/hajimehoshi/ebiten/blob/master/LICENSE">the Apache License 2.0</a>.</p>
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