ebiten/internal/graphicsdriver/metal
Hajime Hoshi 8fd377f1e3 driver: Add ImageID and use this
This is a preparation to introduce shaders. Shader programs
require images as uniform variables, but the current way would make
API complex unnecessarily.
2020-05-20 00:11:08 +09:00
..
ca graphicsdriver/metal: Bug fix: Failed to compile for iOS 2019-12-03 01:03:44 +09:00
mtl graphicsdriver/metal/mtl: Bug fix: need to link CoreGraphics as of Catalina 2019-11-17 22:59:21 +09:00
ns graphicsdriver/metal: Bug fix: Failed to compile for iOS 2019-12-03 01:03:44 +09:00
graphics.go driver: Add ImageID and use this 2020-05-20 00:11:08 +09:00
README.md Add Metal implementation 2018-12-20 02:37:10 +09:00
view_ios.go glfw: Update to GLFW 3.3 2019-11-26 01:19:20 +09:00
view_macos.go glfw: Update to GLFW 3.3 2019-11-26 01:19:20 +09:00
view.go glfw: Update to GLFW 3.3 2019-11-26 01:19:20 +09:00

These packages are copied from Dmitri Shuralyov's mtl packages and edited with Dmitri's permission:

  • github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ca (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ca)
  • github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl (copied from dmitri.shuralyov.com/gpu/mtl)
  • github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ns (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ns)