mirror of
https://github.com/hajimehoshi/ebiten.git
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e270dea460
Closes #2592
221 lines
5.6 KiB
Go
221 lines
5.6 KiB
Go
// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package directx
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import (
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"fmt"
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"image"
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"unsafe"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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)
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type image11 struct {
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graphics *graphics11
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id graphicsdriver.ImageID
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width int
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height int
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screen bool
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texture *_ID3D11Texture2D
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stencil *_ID3D11Texture2D
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renderTargetView *_ID3D11RenderTargetView
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stencilView *_ID3D11DepthStencilView
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shaderResourceView *_ID3D11ShaderResourceView
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}
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func (i *image11) internalSize() (int, int) {
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if i.screen {
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return i.width, i.height
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}
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return graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height)
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}
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func (i *image11) ID() graphicsdriver.ImageID {
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return i.id
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}
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func (i *image11) Dispose() {
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i.disposeBuffers()
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i.graphics.removeImage(i)
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}
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func (i *image11) disposeBuffers() {
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if i.texture != nil {
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i.texture.Release()
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i.texture = nil
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}
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if i.stencil != nil {
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i.stencil.Release()
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i.stencil = nil
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}
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if i.renderTargetView != nil {
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i.renderTargetView.Release()
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i.renderTargetView = nil
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}
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if i.stencilView != nil {
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i.stencilView.Release()
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i.stencilView = nil
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}
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if i.shaderResourceView != nil {
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i.shaderResourceView.Release()
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i.shaderResourceView = nil
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}
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}
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func (i *image11) IsInvalidated() bool {
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return false
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}
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func (i *image11) ReadPixels(args []graphicsdriver.PixelsArgs) error {
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var unionRegion image.Rectangle
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for _, a := range args {
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unionRegion = unionRegion.Union(a.Region)
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}
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staging, err := i.graphics.device.CreateTexture2D(&_D3D11_TEXTURE2D_DESC{
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Width: uint32(unionRegion.Dx()),
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Height: uint32(unionRegion.Dy()),
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MipLevels: 0,
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ArraySize: 1,
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Format: _DXGI_FORMAT_R8G8B8A8_UNORM,
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SampleDesc: _DXGI_SAMPLE_DESC{
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Count: 1,
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Quality: 0,
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},
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Usage: _D3D11_USAGE_STAGING,
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BindFlags: 0,
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CPUAccessFlags: uint32(_D3D11_CPU_ACCESS_READ),
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MiscFlags: 0,
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}, nil)
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if err != nil {
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return err
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}
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defer staging.Release()
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i.graphics.deviceContext.CopySubresourceRegion(unsafe.Pointer(staging), 0, 0, 0, 0, unsafe.Pointer(i.texture), 0, &_D3D11_BOX{
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left: uint32(unionRegion.Min.X),
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top: uint32(unionRegion.Min.Y),
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front: 0,
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right: uint32(unionRegion.Max.X),
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bottom: uint32(unionRegion.Max.Y),
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back: 1,
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})
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var mapped _D3D11_MAPPED_SUBRESOURCE
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if err := i.graphics.deviceContext.Map(unsafe.Pointer(staging), 0, _D3D11_MAP_READ, 0, &mapped); err != nil {
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return err
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}
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stride := int(mapped.RowPitch)
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srcPix := unsafe.Slice((*byte)(mapped.pData), stride*unionRegion.Dy())
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for _, a := range args {
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w := a.Region.Dx()
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if unionRegion == a.Region && stride == 4*w {
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copy(a.Pixels, srcPix)
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continue
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}
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offset := 4*(a.Region.Min.X-unionRegion.Min.X) + stride*(a.Region.Min.Y-unionRegion.Min.Y)
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for j := 0; j < a.Region.Dy(); j++ {
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copy(a.Pixels[j*4*w:(j+1)*4*w], srcPix[offset+j*stride:])
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}
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}
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i.graphics.deviceContext.Unmap(unsafe.Pointer(staging), 0)
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return nil
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}
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func (i *image11) WritePixels(args []graphicsdriver.PixelsArgs) error {
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for _, a := range args {
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i.graphics.deviceContext.UpdateSubresource(unsafe.Pointer(i.texture), 0, &_D3D11_BOX{
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left: uint32(a.Region.Min.X),
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top: uint32(a.Region.Min.Y),
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front: 0,
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right: uint32(a.Region.Max.X),
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bottom: uint32(a.Region.Max.Y),
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back: 1,
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}, unsafe.Pointer(&a.Pixels[0]), uint32(4*a.Region.Dx()), 0)
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}
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return nil
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}
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func (i *image11) setAsRenderTarget(useStencil bool) error {
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if i.renderTargetView == nil {
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rtv, err := i.graphics.device.CreateRenderTargetView(unsafe.Pointer(i.texture), nil)
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if err != nil {
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return err
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}
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i.renderTargetView = rtv
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}
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if !useStencil {
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i.graphics.deviceContext.OMSetRenderTargets([]*_ID3D11RenderTargetView{i.renderTargetView}, nil)
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return nil
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}
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if i.screen {
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return fmt.Errorf("directx: a stencil buffer is not available for a screen image")
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}
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if i.stencil == nil {
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w, h := i.internalSize()
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s, err := i.graphics.device.CreateTexture2D(&_D3D11_TEXTURE2D_DESC{
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Width: uint32(w),
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Height: uint32(h),
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MipLevels: 0,
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ArraySize: 1,
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Format: _DXGI_FORMAT_D24_UNORM_S8_UINT,
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SampleDesc: _DXGI_SAMPLE_DESC{
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Count: 1,
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Quality: 0,
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},
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Usage: _D3D11_USAGE_DEFAULT,
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BindFlags: uint32(_D3D11_BIND_DEPTH_STENCIL),
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CPUAccessFlags: 0,
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MiscFlags: 0,
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}, nil)
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if err != nil {
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return err
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}
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i.stencil = s
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}
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if i.stencilView == nil {
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sv, err := i.graphics.device.CreateDepthStencilView(unsafe.Pointer(i.stencil), nil)
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if err != nil {
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return err
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}
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i.stencilView = sv
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}
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i.graphics.deviceContext.OMSetRenderTargets([]*_ID3D11RenderTargetView{i.renderTargetView}, i.stencilView)
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i.graphics.deviceContext.ClearDepthStencilView(i.stencilView, uint8(_D3D11_CLEAR_STENCIL), 0, 0)
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return nil
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}
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func (i *image11) getShaderResourceView() (*_ID3D11ShaderResourceView, error) {
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if i.shaderResourceView == nil {
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srv, err := i.graphics.device.CreateShaderResourceView(unsafe.Pointer(i.texture), nil)
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if err != nil {
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return nil, err
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}
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i.shaderResourceView = srv
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}
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return i.shaderResourceView, nil
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}
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