ebiten/internal/devicescale/impl_mac.go
2020-10-07 02:07:03 +09:00

43 lines
1.3 KiB
Go

// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build darwin
// +build !ios
package devicescale
// #cgo CFLAGS: -x objective-c
// #cgo LDFLAGS: -framework AppKit
//
// #import <AppKit/AppKit.h>
//
// static float scaleAt(int x, int y) {
// // On macOS, the direction of Y axis is inverted from GLFW monitors (#807).
// // This is an inverse function of _glfwTransformYNS in GLFW (#1113).
// y = CGDisplayBounds(CGMainDisplayID()).size.height - y - 1;
//
// NSArray<NSScreen*>* screens = [NSScreen screens];
// for (NSScreen* screen in screens) {
// if (NSPointInRect(NSMakePoint(x, y), [screen frame])) {
// return [screen backingScaleFactor];
// }
// }
// return 0;
// }
import "C"
func impl(x, y int) float64 {
return float64(C.scaleAt(C.int(x), C.int(y)))
}