ebiten/internal/shader
Hajime Hoshi b1d7a5f595 shaderir/glsl: Enable dFdx for WebGL
With WebGL1, an extension is required for dFdx. On the other hand,
with WebGL2, GLSL ES 300 is required and the extension is forbidden.
This change fixes shaderir/glsl to switch the output depends on the
WebGL version.

This change also adds a new build tag 'ebitenwebgl1' forcing WebGL 1.

Updates #1404
2020-11-21 19:07:54 +09:00
..
testdata shader: Implement cap function 2020-10-17 23:36:09 +09:00
expr.go shader: Implement cap function 2020-10-17 23:36:09 +09:00
shader_test.go shaderir/glsl: Enable dFdx for WebGL 2020-11-21 19:07:54 +09:00
shader.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
stmt.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
type.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00