mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 11:48:55 +01:00
506 lines
11 KiB
Go
506 lines
11 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shader
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import (
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"fmt"
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"go/ast"
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"go/parser"
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"go/token"
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"strconv"
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"strings"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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)
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type variable struct {
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name string
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typ typ
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init shaderir.Expr
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}
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type constant struct {
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name string
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typ typ
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init ast.Expr
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}
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type function struct {
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name string
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block *block
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ir shaderir.Func
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}
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type compileState struct {
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fs *token.FileSet
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ir shaderir.Program
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// uniforms is a collection of uniform variable names.
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uniforms []string
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global block
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errs []string
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}
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type block struct {
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types []typ
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vars []variable
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consts []constant
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funcs []function
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pos token.Pos
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outer *block
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ir shaderir.Block
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}
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func (b *block) findLocalVariable(name string) (int, bool) {
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idx := 0
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for outer := b.outer; outer != nil; outer = outer.outer {
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idx += len(outer.vars)
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}
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for i, v := range b.vars {
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if v.name == name {
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return idx + i, true
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}
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}
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if b.outer != nil {
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return b.outer.findLocalVariable(name)
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}
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return 0, false
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}
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type ParseError struct {
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errs []string
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}
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func (p *ParseError) Error() string {
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return strings.Join(p.errs, "\n")
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}
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func Compile(src []byte) (*shaderir.Program, error) {
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fs := token.NewFileSet()
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f, err := parser.ParseFile(fs, "", src, parser.AllErrors)
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if err != nil {
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return nil, err
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}
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s := &compileState{
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fs: fs,
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}
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s.parse(f)
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if len(s.errs) > 0 {
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return nil, &ParseError{s.errs}
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}
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// TODO: Resolve identifiers?
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// TODO: Resolve constants
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// TODO: Make a call graph and reorder the elements.
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return &s.ir, nil
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}
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func (s *compileState) addError(pos token.Pos, str string) {
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p := s.fs.Position(pos)
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s.errs = append(s.errs, fmt.Sprintf("%s: %s", p, str))
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}
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func (cs *compileState) parse(f *ast.File) {
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for _, d := range f.Decls {
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cs.parseDecl(&cs.global, d)
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}
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if len(cs.errs) > 0 {
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return
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}
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for _, f := range cs.global.funcs {
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cs.ir.Funcs = append(cs.ir.Funcs, f.ir)
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}
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}
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func (cs *compileState) parseDecl(b *block, d ast.Decl) {
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switch d := d.(type) {
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case *ast.GenDecl:
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switch d.Tok {
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case token.TYPE:
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// TODO: Parse other types
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for _, s := range d.Specs {
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s := s.(*ast.TypeSpec)
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t := cs.parseType(s.Type)
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t.name = s.Name.Name
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b.types = append(b.types, t)
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}
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case token.CONST:
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for _, s := range d.Specs {
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s := s.(*ast.ValueSpec)
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cs := cs.parseConstant(s)
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b.consts = append(b.consts, cs...)
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}
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case token.VAR:
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for _, s := range d.Specs {
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s := s.(*ast.ValueSpec)
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vs := cs.parseVariable(b, s)
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if b == &cs.global {
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for i, v := range vs {
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if v.name[0] < 'A' || 'Z' < v.name[0] {
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cs.addError(s.Names[i].Pos(), fmt.Sprintf("global variables must be exposed: %s", v.name))
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}
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// TODO: Check init
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cs.uniforms = append(cs.uniforms, v.name)
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cs.ir.Uniforms = append(cs.ir.Uniforms, v.typ.ir)
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}
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continue
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}
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for _, v := range vs {
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b.vars = append(b.vars, v)
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b.ir.LocalVars = append(b.ir.LocalVars, v.typ.ir)
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}
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}
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case token.IMPORT:
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cs.addError(d.Pos(), "import is forbidden")
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default:
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cs.addError(d.Pos(), "unexpected token")
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}
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case *ast.FuncDecl:
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b.funcs = append(b.funcs, cs.parseFunc(d, b))
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default:
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cs.addError(d.Pos(), "unexpected decl")
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}
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}
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func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) []variable {
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var t typ
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if vs.Type != nil {
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t = s.parseType(vs.Type)
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}
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var vars []variable
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for i, n := range vs.Names {
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var init ast.Expr
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if len(vs.Values) > 0 {
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init = vs.Values[i]
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if t.ir.Main == shaderir.None {
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t = s.detectType(block, init)
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}
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}
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name := n.Name
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var e shaderir.Expr
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if init != nil {
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e = s.parseExpr(block, init)
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}
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vars = append(vars, variable{
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name: name,
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typ: t,
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init: e,
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})
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}
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return vars
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}
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func (s *compileState) parseConstant(vs *ast.ValueSpec) []constant {
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var t typ
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if vs.Type != nil {
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t = s.parseType(vs.Type)
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}
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var cs []constant
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for i, n := range vs.Names {
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cs = append(cs, constant{
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name: n.Name,
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typ: t,
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init: vs.Values[i],
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})
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}
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return cs
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}
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func (cs *compileState) parseFunc(d *ast.FuncDecl, block *block) function {
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if d.Name == nil {
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cs.addError(d.Pos(), "function must have a name")
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return function{}
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}
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if d.Body == nil {
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cs.addError(d.Pos(), "function must have a body")
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return function{}
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}
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var inT []shaderir.Type
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var inParams []variable
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for _, f := range d.Type.Params.List {
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t := cs.parseType(f.Type)
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for _, n := range f.Names {
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inParams = append(inParams, variable{
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name: n.Name,
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typ: t,
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})
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inT = append(inT, t.ir)
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}
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}
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var outT []shaderir.Type
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var outParams []variable
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if d.Type.Results != nil {
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for _, f := range d.Type.Results.List {
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t := cs.parseType(f.Type)
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if len(f.Names) == 0 {
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outParams = append(outParams, variable{
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name: "",
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typ: t,
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})
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outT = append(outT, t.ir)
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} else {
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for _, n := range f.Names {
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outParams = append(outParams, variable{
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name: n.Name,
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typ: t,
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})
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outT = append(outT, t.ir)
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}
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}
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}
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}
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b := cs.parseBlock(block, d.Body, inParams, outParams)
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return function{
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name: d.Name.Name,
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block: b,
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ir: shaderir.Func{
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Index: len(cs.ir.Funcs),
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InParams: inT,
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OutParams: outT,
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Block: b.ir,
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},
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}
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}
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func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, outParams []variable) *block {
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vars := make([]variable, 0, len(inParams)+len(outParams))
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vars = append(vars, inParams...)
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vars = append(vars, outParams...)
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block := &block{
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vars: vars,
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outer: outer,
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}
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for _, l := range b.List {
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switch l := l.(type) {
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case *ast.AssignStmt:
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switch l.Tok {
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case token.DEFINE:
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for i, e := range l.Lhs {
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v := variable{
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name: e.(*ast.Ident).Name,
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}
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v.typ = cs.detectType(block, l.Rhs[i])
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v.init = cs.parseExpr(block, l.Rhs[i])
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block.vars = append(block.vars, v)
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block.ir.LocalVars = append(block.ir.LocalVars, v.typ.ir)
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block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
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Type: shaderir.Assign,
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Exprs: []shaderir.Expr{
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cs.parseExpr(block, l.Lhs[i]),
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v.init,
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},
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})
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}
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case token.ASSIGN:
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// TODO: What about the statement `a,b = b,a?`
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for i := range l.Rhs {
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block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
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Type: shaderir.Assign,
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Exprs: []shaderir.Expr{
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cs.parseExpr(block, l.Lhs[i]),
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cs.parseExpr(block, l.Rhs[i]),
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},
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})
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}
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}
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case *ast.BlockStmt:
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b := cs.parseBlock(block, l, nil, nil)
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block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
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Type: shaderir.BlockStmt,
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Blocks: []shaderir.Block{
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b.ir,
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},
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})
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case *ast.DeclStmt:
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cs.parseDecl(block, l.Decl)
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case *ast.ReturnStmt:
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for i, r := range l.Results {
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e := cs.parseExpr(block, r)
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block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
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Type: shaderir.Assign,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.LocalVariable,
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Index: len(inParams) + i,
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},
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e,
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},
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})
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}
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block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
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Type: shaderir.Return,
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})
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}
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}
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return block
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}
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func (s *compileState) detectType(b *block, expr ast.Expr) typ {
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switch e := expr.(type) {
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case *ast.BasicLit:
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switch e.Kind {
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case token.FLOAT:
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return typ{
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ir: shaderir.Type{Main: shaderir.Float},
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}
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case token.INT:
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return typ{
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ir: shaderir.Type{Main: shaderir.Int},
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}
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}
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s.addError(expr.Pos(), fmt.Sprintf("unexpected literal: %s", e.Value))
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return typ{}
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case *ast.CallExpr:
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n := e.Fun.(*ast.Ident).Name
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f, ok := shaderir.ParseBuiltinFunc(n)
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if ok {
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switch f {
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case shaderir.Vec2F:
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return typ{ir: shaderir.Type{Main: shaderir.Vec2}}
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case shaderir.Vec3F:
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return typ{ir: shaderir.Type{Main: shaderir.Vec3}}
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case shaderir.Vec4F:
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return typ{ir: shaderir.Type{Main: shaderir.Vec4}}
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case shaderir.Mat2F:
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return typ{ir: shaderir.Type{Main: shaderir.Mat2}}
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case shaderir.Mat3F:
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return typ{ir: shaderir.Type{Main: shaderir.Mat3}}
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case shaderir.Mat4F:
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return typ{ir: shaderir.Type{Main: shaderir.Mat4}}
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// TODO: Add more functions
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}
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}
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s.addError(expr.Pos(), fmt.Sprintf("unexpected call: %s", n))
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return typ{}
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case *ast.CompositeLit:
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return s.parseType(e.Type)
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case *ast.Ident:
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n := e.Name
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for _, v := range b.vars {
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if v.name == n {
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return v.typ
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}
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}
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if b == &s.global {
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for i, v := range s.uniforms {
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if v == n {
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return typ{ir: s.ir.Uniforms[i]}
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}
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}
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}
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if b.outer != nil {
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return s.detectType(b.outer, e)
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}
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s.addError(expr.Pos(), fmt.Sprintf("unexpected identity: %s", n))
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return typ{}
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//case *ast.SelectorExpr:
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//return fmt.Sprintf("%s.%s", dumpExpr(e.X), dumpExpr(e.Sel))
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default:
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s.addError(expr.Pos(), fmt.Sprintf("detecting type not implemented: %#v", expr))
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return typ{}
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}
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}
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func (cs *compileState) parseExpr(block *block, expr ast.Expr) shaderir.Expr {
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switch e := expr.(type) {
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case *ast.BasicLit:
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switch e.Kind {
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case token.INT:
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v, err := strconv.ParseInt(e.Value, 10, 32)
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if err != nil {
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cs.addError(e.Pos(), fmt.Sprintf("unexpected literal: %s", e.Value))
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return shaderir.Expr{}
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}
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return shaderir.Expr{
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Type: shaderir.IntExpr,
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Int: int32(v),
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}
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case token.FLOAT:
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v, err := strconv.ParseFloat(e.Value, 32)
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if err != nil {
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cs.addError(e.Pos(), fmt.Sprintf("unexpected literal: %s", e.Value))
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return shaderir.Expr{}
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}
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return shaderir.Expr{
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Type: shaderir.FloatExpr,
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Float: float32(v),
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}
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default:
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cs.addError(e.Pos(), fmt.Sprintf("literal not implemented: %#v", e))
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}
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case *ast.CallExpr:
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exprs := []shaderir.Expr{
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cs.parseExpr(block, e.Fun),
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}
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for _, a := range e.Args {
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e := cs.parseExpr(block, a)
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// TODO: Convert integer literals to float literals if necessary.
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exprs = append(exprs, e)
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}
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return shaderir.Expr{
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Type: shaderir.Call,
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Exprs: exprs,
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}
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case *ast.Ident:
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i, ok := block.findLocalVariable(e.Name)
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if ok {
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return shaderir.Expr{
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Type: shaderir.LocalVariable,
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Index: i,
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}
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}
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f, ok := shaderir.ParseBuiltinFunc(e.Name)
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if ok {
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return shaderir.Expr{
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Type: shaderir.BuiltinFuncExpr,
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BuiltinFunc: f,
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}
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}
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cs.addError(e.Pos(), fmt.Sprintf("unexpected identifier: %s", e.Name))
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case *ast.SelectorExpr:
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return shaderir.Expr{
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Type: shaderir.FieldSelector,
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Exprs: []shaderir.Expr{
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cs.parseExpr(block, e.X),
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{
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Type: shaderir.SwizzlingExpr,
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Swizzling: e.Sel.Name,
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},
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},
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}
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default:
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cs.addError(e.Pos(), fmt.Sprintf("expression not implemented: %#v", e))
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}
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return shaderir.Expr{}
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}
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