ebiten/internal/graphicscommand/image.go
2018-12-24 17:29:31 +09:00

110 lines
2.6 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphicscommand
import (
"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/graphicsdriver"
)
// Image represents an image that is implemented with OpenGL.
type Image struct {
image graphicsdriver.Image
width int
height int
}
// NewImage returns a new image.
//
// Note that the image is not initialized yet.
func NewImage(width, height int) *Image {
i := &Image{
width: width,
height: height,
}
c := &newImageCommand{
result: i,
width: width,
height: height,
}
theCommandQueue.Enqueue(c)
return i
}
func NewScreenFramebufferImage(width, height int) *Image {
i := &Image{
width: width,
height: height,
}
c := &newScreenFramebufferImageCommand{
result: i,
width: width,
height: height,
}
theCommandQueue.Enqueue(c)
return i
}
func (i *Image) Dispose() {
c := &disposeCommand{
target: i,
}
theCommandQueue.Enqueue(c)
}
func (i *Image) Size() (int, int) {
// i.image can be nil before initializing.
return i.width, i.height
}
func (i *Image) DrawImage(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode graphics.CompositeMode, filter graphics.Filter, address graphics.Address) {
theCommandQueue.EnqueueDrawImageCommand(i, src, vertices, indices, clr, mode, filter, address)
}
// Pixels returns the image's pixels.
// Pixels might return nil when OpenGL error happens.
func (i *Image) Pixels() []byte {
c := &pixelsCommand{
result: nil,
img: i,
}
theCommandQueue.Enqueue(c)
theCommandQueue.Flush()
return c.result
}
func (i *Image) ReplacePixels(p []byte, x, y, width, height int) {
pixels := make([]byte, len(p))
copy(pixels, p)
c := &replacePixelsCommand{
dst: i,
pixels: pixels,
x: x,
y: y,
width: width,
height: height,
}
theCommandQueue.Enqueue(c)
}
func (i *Image) IsInvalidated() bool {
// i.image can be nil before initializing.
if i.image == nil {
return false
}
return i.image.IsInvalidated()
}