mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-09-20 05:12:18 +02:00
118 lines
2.4 KiB
Go
118 lines
2.4 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shader
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import (
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"fmt"
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"go/ast"
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)
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type basicType int
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// TODO: What about array types?
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const (
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basicTypeNone basicType = iota
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basicTypeFloat
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basicTypeVec2
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basicTypeVec3
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basicTypeVec4
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basicTypeMat2
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basicTypeMat3
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basicTypeMat4
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basicTypeSampler2d
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)
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func (s *Shader) parseType(expr ast.Expr) basicType {
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switch t := expr.(type) {
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case *ast.Ident:
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switch t.Name {
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case "float":
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return basicTypeFloat
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case "vec2":
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return basicTypeVec2
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case "vec3":
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return basicTypeVec3
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case "vec4":
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return basicTypeVec4
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case "mat2":
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return basicTypeMat2
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case "mat3":
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return basicTypeMat3
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case "mat4":
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return basicTypeMat4
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case "sampler2d":
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return basicTypeSampler2d
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default:
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s.addError(t.Pos(), fmt.Sprintf("unexpected type: %s", t.Name))
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}
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}
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return basicTypeNone
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}
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func (t basicType) String() string {
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switch t {
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case basicTypeNone:
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return "(none)"
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case basicTypeFloat:
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return "float"
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case basicTypeVec2:
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return "vec2"
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case basicTypeVec3:
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return "vec3"
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case basicTypeVec4:
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return "vec4"
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case basicTypeMat2:
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return "mat2"
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case basicTypeMat3:
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return "mat3"
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case basicTypeMat4:
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return "mat4"
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case basicTypeSampler2d:
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return "sampler2d"
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default:
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return fmt.Sprintf("unknown(%d)", t)
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}
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}
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func (t basicType) numeric() bool {
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return t != basicTypeNone && t != basicTypeSampler2d
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}
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func (t basicType) glslString() string {
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switch t {
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case basicTypeNone:
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return "?(none)"
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case basicTypeFloat:
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return "float"
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case basicTypeVec2:
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return "vec2"
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case basicTypeVec3:
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return "vec3"
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case basicTypeVec4:
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return "vec4"
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case basicTypeMat2:
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return "mat2"
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case basicTypeMat3:
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return "mat3"
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case basicTypeMat4:
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return "mat4"
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case basicTypeSampler2d:
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return "?(sampler2d)"
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default:
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return fmt.Sprintf("?(%d)", t)
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}
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}
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