mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
147 lines
3.7 KiB
Go
147 lines
3.7 KiB
Go
// Copyright 2016 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package graphics
|
|
|
|
import (
|
|
"errors"
|
|
"fmt"
|
|
"image/color"
|
|
"math"
|
|
|
|
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
|
|
)
|
|
|
|
type command interface {
|
|
Exec(context *opengl.Context) error
|
|
}
|
|
|
|
type commandQueue struct {
|
|
commands []command
|
|
indexOffsetInBytes int
|
|
}
|
|
|
|
var theCommandQueue = &commandQueue{
|
|
commands: []command{},
|
|
}
|
|
|
|
func (q *commandQueue) Enqueue(command command) {
|
|
q.commands = append(q.commands, command)
|
|
}
|
|
|
|
func (q *commandQueue) Flush(context *opengl.Context) error {
|
|
q.indexOffsetInBytes = 0
|
|
vertices := []int16{}
|
|
for _, c := range q.commands {
|
|
switch c := c.(type) {
|
|
case *drawImageCommand:
|
|
vertices = append(vertices, c.vertices...)
|
|
}
|
|
}
|
|
if 0 < len(vertices) {
|
|
context.BufferSubData(context.ArrayBuffer, vertices)
|
|
}
|
|
// NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
|
|
// Let's use them to compare to len(quads) in the future.
|
|
if MaxQuads < len(vertices)/16 {
|
|
return errors.New(fmt.Sprintf("len(quads) must be equal to or less than %d", MaxQuads))
|
|
}
|
|
for _, c := range q.commands {
|
|
if err := c.Exec(context); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
q.commands = []command{}
|
|
return nil
|
|
}
|
|
|
|
func FlushCommands(context *opengl.Context) error {
|
|
return theCommandQueue.Flush(context)
|
|
}
|
|
|
|
type fillCommand struct {
|
|
dst *Framebuffer
|
|
color color.Color
|
|
}
|
|
|
|
func (c *fillCommand) Exec(context *opengl.Context) error {
|
|
if err := c.dst.setAsViewport(context); err != nil {
|
|
return err
|
|
}
|
|
cr, cg, cb, ca := c.color.RGBA()
|
|
const max = math.MaxUint16
|
|
r := float64(cr) / max
|
|
g := float64(cg) / max
|
|
b := float64(cb) / max
|
|
a := float64(ca) / max
|
|
return context.FillFramebuffer(r, g, b, a)
|
|
}
|
|
|
|
type drawImageCommand struct {
|
|
dst *Framebuffer
|
|
src *Texture
|
|
vertices []int16
|
|
geo Matrix
|
|
color Matrix
|
|
mode opengl.CompositeMode
|
|
}
|
|
|
|
func (c *drawImageCommand) Exec(context *opengl.Context) error {
|
|
if err := c.dst.setAsViewport(context); err != nil {
|
|
return err
|
|
}
|
|
context.BlendFunc(c.mode)
|
|
|
|
n := len(c.vertices) / 16
|
|
if n == 0 {
|
|
return nil
|
|
}
|
|
p := programContext{
|
|
state: &theOpenGLState,
|
|
program: theOpenGLState.programTexture,
|
|
context: context,
|
|
projectionMatrix: glMatrix(c.dst.projectionMatrix()),
|
|
texture: c.src.native,
|
|
geoM: c.geo,
|
|
colorM: c.color,
|
|
}
|
|
p.begin()
|
|
defer p.end()
|
|
// TODO: We should call glBindBuffer here?
|
|
// The buffer is already bound at begin() but it is counterintuitive.
|
|
context.DrawElements(context.Triangles, 6*n, theCommandQueue.indexOffsetInBytes)
|
|
theCommandQueue.indexOffsetInBytes += 6 * n * 2
|
|
return nil
|
|
}
|
|
|
|
type replacePixelsCommand struct {
|
|
dst *Framebuffer
|
|
texture *Texture
|
|
pixels []uint8
|
|
}
|
|
|
|
func (c *replacePixelsCommand) Exec(context *opengl.Context) error {
|
|
// Filling with non black or white color is required here for glTexSubImage2D.
|
|
// Very mysterious but this actually works (Issue #186)
|
|
if err := c.dst.setAsViewport(context); err != nil {
|
|
return err
|
|
}
|
|
if err := context.FillFramebuffer(0, 0, 0.5, 1); err != nil {
|
|
return err
|
|
}
|
|
context.BindTexture(c.texture.native)
|
|
context.TexSubImage2D(c.pixels, c.texture.width, c.texture.height)
|
|
return nil
|
|
}
|