ebiten/examples/2048/2048/game.go
2020-10-06 00:48:56 +09:00

84 lines
1.9 KiB
Go

// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package twenty48
import (
"math/rand"
"time"
"github.com/hajimehoshi/ebiten/v2"
)
func init() {
rand.Seed(time.Now().UnixNano())
}
const (
ScreenWidth = 420
ScreenHeight = 600
boardSize = 4
)
// Game represents a game state.
type Game struct {
input *Input
board *Board
boardImage *ebiten.Image
}
// NewGame generates a new Game object.
func NewGame() (*Game, error) {
g := &Game{
input: NewInput(),
}
var err error
g.board, err = NewBoard(boardSize)
if err != nil {
return nil, err
}
return g, nil
}
// Layout implements ebiten.Game's Layout.
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
return ScreenWidth, ScreenHeight
}
// Update updates the current game state.
func (g *Game) Update() error {
g.input.Update()
if err := g.board.Update(g.input); err != nil {
return err
}
return nil
}
// Draw draws the current game to the given screen.
func (g *Game) Draw(screen *ebiten.Image) {
if g.boardImage == nil {
w, h := g.board.Size()
g.boardImage = ebiten.NewImage(w, h)
}
screen.Fill(backgroundColor)
g.board.Draw(g.boardImage)
op := &ebiten.DrawImageOptions{}
sw, sh := screen.Size()
bw, bh := g.boardImage.Size()
x := (sw - bw) / 2
y := (sh - bh) / 2
op.GeoM.Translate(float64(x), float64(y))
screen.DrawImage(g.boardImage, op)
}