ebiten/internal/ui/hide_console_windows.go
gonutz 112654995f Hide console window on Windows (#318)
* Hide console only if double-clicking Windows exe

When building on Windows the console window is hidden on start-up if
double-clicking the executable but not if running the program from the
command line (as a developer).
See the code comments for an explanation of the used heuristic.
2017-02-07 20:44:10 +09:00

109 lines
3.5 KiB
Go

// Copyright 2017 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ui
import (
"syscall"
"unsafe"
)
// hideConsoleWindowOnWindows will hide the console window that is showing when
// compiling on Windows without specifying the '-ldflags "-Hwindowsgui"' flag.
//
// The hiding is done if the console window exists for less than 1 second
// because during development you will want to run from the command line and it
// is not supposed to be hidden whenever you 'go run' or 'go test' the program.
// That is why the work-around is to assume that the developer console is always
// open for >= 1 sec begore running the program. The end user will double-click
// the executable, it will pop up a console window and then call this function
// right away so the time between creating the console and running this function
// should never surpass 1 second. In that case the console is then hidden.
func hideConsoleWindowOnWindows() {
consoleWindow, _, _ := getConsoleWindow.Call()
if consoleWindow == 0 {
return // no console attached
}
var consoleProcessID uint32
getWindowThreadProcessId.Call(
consoleWindow,
uintptr(unsafe.Pointer(&consoleProcessID)),
)
if consoleProcessID == 0 {
return // error retrieving the console process ID
}
const (
PROCESS_QUERY_INFORMATION = 0x0400
FALSE = 0
)
consoleProcess, _, _ := openProcess.Call(
PROCESS_QUERY_INFORMATION,
FALSE,
uintptr(consoleProcessID),
)
if consoleProcess == 0 {
return // error retrieving the console process handle
}
var creationTime, ignore filetime
ok, _, _ := getProcessTimes.Call(
uintptr(consoleProcess),
uintptr(unsafe.Pointer(&creationTime)),
uintptr(unsafe.Pointer(&ignore)),
uintptr(unsafe.Pointer(&ignore)),
uintptr(unsafe.Pointer(&ignore)),
)
if ok == 0 {
return // error retrieving the process creation time
}
var now filetime
getSystemTimeAsFileTime.Call(uintptr(unsafe.Pointer(&now)))
dt := now.in100ns() - creationTime.in100ns()
const ms = 1000 // to convert dt to milliseconds
if dt < 1000*ms {
// Heuristic: if the console was active for a short period of time, it
// was probably popped up with the window after double clicking the
// executable and not the developer typing "go run ..." from the command
// line.
// In this case, hide the console as this is a user playing our game.
const SW_HIDE = 0
showWindowAsync.Call(consoleWindow, SW_HIDE)
}
}
var (
kernel32 = syscall.NewLazyDLL("kernel32.dll")
user32 = syscall.NewLazyDLL("user32.dll")
getConsoleWindow = kernel32.NewProc("GetConsoleWindow")
getWindowThreadProcessId = user32.NewProc("GetWindowThreadProcessId")
openProcess = kernel32.NewProc("OpenProcess")
getProcessTimes = kernel32.NewProc("GetProcessTimes")
getSystemTimeAsFileTime = kernel32.NewProc("GetSystemTimeAsFileTime")
showWindowAsync = user32.NewProc("ShowWindowAsync")
)
type filetime struct {
lowDateTime uint32
highDateTime uint32
}
func (t filetime) in100ns() uint64 {
return uint64(t.highDateTime)<<32 | uint64(t.lowDateTime)
}