mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 20:28:54 +01:00
153 lines
3.3 KiB
Go
153 lines
3.3 KiB
Go
// Copyright 2016 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package twenty48
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import (
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"errors"
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"github.com/hajimehoshi/ebiten"
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)
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var taskTerminated = errors.New("twenty48: task terminated")
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type task func() error
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// Board represents the game board.
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type Board struct {
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size int
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tiles map[*Tile]struct{}
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tasks []task
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}
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// NewBoard generates a new Board with giving a size.
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func NewBoard(size int) (*Board, error) {
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b := &Board{
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size: size,
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tiles: map[*Tile]struct{}{},
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}
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for i := 0; i < 2; i++ {
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if err := addRandomTile(b.tiles, b.size); err != nil {
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return nil, err
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}
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}
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return b, nil
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}
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func (b *Board) tileAt(x, y int) *Tile {
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return tileAt(b.tiles, x, y)
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}
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// Update updates the board state.
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func (b *Board) Update(input *Input) error {
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for t := range b.tiles {
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if err := t.Update(); err != nil {
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return err
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}
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}
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if 0 < len(b.tasks) {
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t := b.tasks[0]
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if err := t(); err == taskTerminated {
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b.tasks = b.tasks[1:]
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} else if err != nil {
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return err
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}
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return nil
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}
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if dir, ok := input.Dir(); ok {
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if err := b.Move(dir); err != nil {
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return err
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}
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}
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return nil
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}
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// Move enqueues tile moving tasks.
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func (b *Board) Move(dir Dir) error {
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for t := range b.tiles {
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t.stopAnimation()
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}
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if !MoveTiles(b.tiles, b.size, dir) {
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return nil
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}
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b.tasks = append(b.tasks, func() error {
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for t := range b.tiles {
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if t.IsMoving() {
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return nil
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}
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}
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return taskTerminated
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})
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b.tasks = append(b.tasks, func() error {
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nextTiles := map[*Tile]struct{}{}
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for t := range b.tiles {
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if t.IsMoving() {
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panic("not reach")
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}
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if t.next.value != 0 {
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panic("not reach")
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}
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if t.current.value == 0 {
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continue
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}
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nextTiles[t] = struct{}{}
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}
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b.tiles = nextTiles
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if err := addRandomTile(b.tiles, b.size); err != nil {
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return err
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}
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return taskTerminated
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})
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return nil
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}
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// Size returns the board size.
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func (b *Board) Size() (int, int) {
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x := b.size*tileSize + (b.size+1)*tileMargin
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y := x
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return x, y
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}
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// Draw draws the board to the given boardImage.
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func (b *Board) Draw(boardImage *ebiten.Image) {
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boardImage.Fill(frameColor)
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for j := 0; j < b.size; j++ {
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for i := 0; i < b.size; i++ {
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v := 0
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op := &ebiten.DrawImageOptions{}
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x := i*tileSize + (i+1)*tileMargin
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y := j*tileSize + (j+1)*tileMargin
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op.GeoM.Translate(float64(x), float64(y))
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r, g, b, a := colorToScale(tileBackgroundColor(v))
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op.ColorM.Scale(r, g, b, a)
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boardImage.DrawImage(tileImage, op)
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}
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}
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animatingTiles := map[*Tile]struct{}{}
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nonAnimatingTiles := map[*Tile]struct{}{}
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for t := range b.tiles {
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if t.IsMoving() {
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animatingTiles[t] = struct{}{}
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} else {
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nonAnimatingTiles[t] = struct{}{}
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}
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}
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for t := range nonAnimatingTiles {
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t.Draw(boardImage)
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}
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for t := range animatingTiles {
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t.Draw(boardImage)
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}
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}
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