ebiten/internal/shader/testdata/issue2840.expected.vs

17 lines
191 B
GLSL

float[1] F0(void);
int[1] F1(void);
float[1] F0(void) {
float l0[1];
l0[0] = float(0);
(l0)[0] = 1.0;
return l0;
}
int[1] F1(void) {
int l0[1];
l0[0] = 0;
(l0)[0] = 1;
return l0;
}