mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 12:18:55 +01:00
b4819c4523
Gamepad GUID is a SDL specific notion and, strictly speaking, they are not GUID (UUID) since they don't follow UUID's specifications. Renaming the function makes the situation clearer. Updates #1048
34 lines
1.1 KiB
Go
34 lines
1.1 KiB
Go
// Copyright 2019 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package driver
|
|
|
|
type Input interface {
|
|
CursorPosition() (x, y int)
|
|
GamepadSDLID(id int) string
|
|
GamepadName(id int) string
|
|
GamepadAxis(id int, axis int) float64
|
|
GamepadAxisNum(id int) int
|
|
GamepadButtonNum(id int) int
|
|
GamepadIDs() []int
|
|
IsGamepadButtonPressed(id int, button GamepadButton) bool
|
|
IsKeyPressed(key Key) bool
|
|
IsMouseButtonPressed(button MouseButton) bool
|
|
ResetForFrame()
|
|
RuneBuffer() []rune
|
|
TouchIDs() []int
|
|
TouchPosition(id int) (x, y int)
|
|
Wheel() (xoff, yoff float64)
|
|
}
|