ebiten/internal/shader/testdata/issue1236.expected.hlsl

9 lines
157 B
HLSL

void F0(in float4 l0, out float4 l1);
void F0(in float4 l0, out float4 l1) {
float4 l2 = 0.0;
l2 = mul(l0, float4x4FromScalar(1.0));
l1 = l2;
return;
}