mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
736 lines
20 KiB
Go
736 lines
20 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"fmt"
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"image"
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"image/color"
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"sync"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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)
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var (
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// imageQueue represents a queue for image operations that are ordered before the game starts (BeginFrame).
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// Before the game starts, the package shareable doesn't determine the minimum/maximum texture sizes (#879).
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// Instead of accessing the package shareable, defer the image operations until the game starts (#921).
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imageQueue []func()
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imageQueueM sync.Mutex
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needsEnqueueImageOps = true
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)
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func checkNeedsEnqueueImageOp(location string) {
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imageQueueM.Lock()
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defer imageQueueM.Unlock()
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if needsEnqueueImageOps {
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panic(fmt.Sprintf("ebiten: %s is not available before the game starts", location))
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}
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}
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func enqueueImageOpIfNeeded(f func() func()) bool {
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imageQueueM.Lock()
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defer imageQueueM.Unlock()
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if !needsEnqueueImageOps {
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return false
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}
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imageQueue = append(imageQueue, f())
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return true
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}
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func flushImageOpsIfNeeded() {
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imageQueueM.Lock()
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if !needsEnqueueImageOps {
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if len(imageQueue) > 0 {
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panic("ebiten: len(imageQueue) must be 0 after the game starts")
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}
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imageQueueM.Unlock()
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return
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}
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// Set this flag false first, or the image operations will be queued again.
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needsEnqueueImageOps = false
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imageQueueM.Unlock()
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// As a new item will not be enqueued any longer, mutex does not have to, or should not be used.
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for _, f := range imageQueue {
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f()
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}
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imageQueue = nil
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}
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// Image represents a rectangle set of pixels.
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// The pixel format is alpha-premultiplied RGBA.
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// Image implements image.Image and draw.Image.
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//
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// Functions of Image never returns error as of 1.5.0-alpha, and error values are always nil.
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type Image struct {
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// addr holds self to check copying.
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// See strings.Builder for similar examples.
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addr *Image
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// mipmap is a set of shareable.Image sorted by the order of mipmap level.
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// The level 0 image is a regular image and higher-level images are used for mipmap.
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mipmap *mipmap
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bounds image.Rectangle
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original *Image
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pendingPixels []byte
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filter Filter
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}
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func (i *Image) copyCheck() {
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if i.addr != i {
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panic("ebiten: illegal use of non-zero Image copied by value")
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}
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}
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// Size returns the size of the image.
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func (i *Image) Size() (width, height int) {
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s := i.Bounds().Size()
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return s.X, s.Y
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}
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func (i *Image) isDisposed() bool {
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return i.mipmap.isDisposed()
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}
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func (i *Image) isSubImage() bool {
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return i.original != nil
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}
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// Clear resets the pixels of the image into 0.
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//
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// When the image is disposed, Clear does nothing.
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//
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// Clear always returns nil as of 1.5.0-alpha.
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func (i *Image) Clear() error {
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i.Fill(color.Transparent)
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return nil
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}
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// Fill fills the image with a solid color.
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//
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// When the image is disposed, Fill does nothing.
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//
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// Fill always returns nil as of 1.5.0-alpha.
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func (i *Image) Fill(clr color.Color) error {
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i.copyCheck()
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if enqueueImageOpIfNeeded(func() func() {
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r, g, b, a := clr.RGBA()
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return func() {
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i.Fill(color.RGBA64{
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R: uint16(r),
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G: uint16(g),
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B: uint16(b),
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A: uint16(a),
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})
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}
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}) {
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return nil
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}
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if i.isDisposed() {
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return nil
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}
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// TODO: Implement this.
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if i.isSubImage() {
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panic("ebiten: render to a subimage is not implemented (Fill)")
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}
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i.resolvePendingPixels(false)
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i.mipmap.fill(clr)
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return nil
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}
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// DrawImage draws the given image on the image i.
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//
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// DrawImage accepts the options. For details, see the document of
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// DrawImageOptions.
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//
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// For drawing, the pixels of the argument image at the time of this call is
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// adopted. Even if the argument image is mutated after this call, the drawing
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// result is never affected.
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//
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// When the image i is disposed, DrawImage does nothing.
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// When the given image img is disposed, DrawImage panics.
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//
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// When the given image is as same as i, DrawImage panics.
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//
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// DrawImage works more efficiently as batches
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// when the successive calls of DrawImages satisfy the below conditions:
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//
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// * All render targets are same (A in A.DrawImage(B, op))
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// * Either all ColorM element values are same or all the ColorM have only
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// diagonal ('scale') elements
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// * If only (*ColorM).Scale is applied to a ColorM, the ColorM has only
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// diagonal elements. The other ColorM functions might modify the other
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// elements.
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// * All CompositeMode values are same
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// * All Filter values are same
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//
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// Even when all the above conditions are satisfied, multiple draw commands can
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// be used in really rare cases. Ebiten images usually share an internal
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// automatic texture atlas, but when you consume the atlas, or you create a huge
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// image, those images cannot be on the same texture atlas. In this case, draw
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// commands are separated. The texture atlas size is 4096x4096 so far. Another
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// case is when you use an offscreen as a render source. An offscreen doesn't
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// share the texture atlas with high probability.
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//
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// For more performance tips, see https://ebiten.org/performancetips.html
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//
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// DrawImage always returns nil as of 1.5.0-alpha.
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func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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i.copyCheck()
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if enqueueImageOpIfNeeded(func() func() {
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op := *options
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return func() {
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i.DrawImage(img, &op)
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}
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}) {
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return nil
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}
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if img.isDisposed() {
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panic("ebiten: the given image to DrawImage must not be disposed")
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}
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if i.isDisposed() {
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return nil
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}
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// TODO: Implement this.
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if i.isSubImage() {
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panic("ebiten: render to a subimage is not implemented (drawImage)")
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}
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img.resolvePendingPixels(true)
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i.resolvePendingPixels(true)
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// Calculate vertices before locking because the user can do anything in
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// options.ImageParts interface without deadlock (e.g. Call Image functions).
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if options == nil {
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options = &DrawImageOptions{}
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}
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parts := options.ImageParts
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// Parts is deprecated. This implementations is for backward compatibility.
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if parts == nil && options.Parts != nil {
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parts = imageParts(options.Parts)
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}
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// ImageParts is deprecated. This implementations is for backward compatibility.
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if parts != nil {
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l := parts.Len()
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for idx := 0; idx < l; idx++ {
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sx0, sy0, sx1, sy1 := parts.Src(idx)
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dx0, dy0, dx1, dy1 := parts.Dst(idx)
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op := &DrawImageOptions{
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ColorM: options.ColorM,
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CompositeMode: options.CompositeMode,
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Filter: options.Filter,
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}
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op.GeoM.Scale(
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float64(dx1-dx0)/float64(sx1-sx0),
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float64(dy1-dy0)/float64(sy1-sy0))
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op.GeoM.Translate(float64(dx0), float64(dy0))
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op.GeoM.Concat(options.GeoM)
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i.DrawImage(img.SubImage(image.Rect(sx0, sy0, sx1, sy1)).(*Image), op)
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}
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return nil
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}
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bounds := img.Bounds()
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// SourceRect is deprecated. This implementation is for backward compatibility.
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if options.SourceRect != nil {
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bounds = bounds.Intersect(*options.SourceRect)
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if bounds.Empty() {
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return nil
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}
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}
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geom := &options.GeoM
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mode := driver.CompositeMode(options.CompositeMode)
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filter := driver.FilterNearest
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if options.Filter != FilterDefault {
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filter = driver.Filter(options.Filter)
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} else if img.filter != FilterDefault {
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filter = driver.Filter(img.filter)
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}
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i.mipmap.drawImage(img.mipmap, img.Bounds(), geom, options.ColorM.impl, mode, filter)
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return nil
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}
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// Vertex represents a vertex passed to DrawTriangles.
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//
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// Note that this API is experimental.
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type Vertex struct {
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// DstX and DstY represents a point on a destination image.
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DstX float32
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DstY float32
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// SrcX and SrcY represents a point on a source image.
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// Be careful that SrcX/SrcY coordinates are on the image's bounds.
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// This means that a left-upper point of a sub-image might not be (0, 0).
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SrcX float32
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SrcY float32
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// ColorR/ColorG/ColorB/ColorA represents color scaling values.
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// 1 means the original source image color is used.
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// 0 means a transparent color is used.
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ColorR float32
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ColorG float32
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ColorB float32
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ColorA float32
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}
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// Address represents a sampler address mode.
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type Address int
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const (
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// AddressClampToZero means that out-of-range texture coordinates return 0 (transparent).
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AddressClampToZero Address = Address(driver.AddressClampToZero)
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// AddressRepeat means that texture coordinates wrap to the other side of the texture.
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AddressRepeat Address = Address(driver.AddressRepeat)
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)
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// DrawTrianglesOptions represents options to render triangles on an image.
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//
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// Note that this API is experimental.
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type DrawTrianglesOptions struct {
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// ColorM is a color matrix to draw.
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// The default (zero) value is identity, which doesn't change any color.
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// ColorM is applied before vertex color scale is applied.
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ColorM ColorM
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// CompositeMode is a composite mode to draw.
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// The default (zero) value is regular alpha blending.
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CompositeMode CompositeMode
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// Filter is a type of texture filter.
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// The default (zero) value is FilterDefault.
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Filter Filter
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// Address is a sampler address mode.
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// The default (zero) value is AddressClampToZero.
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Address Address
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}
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// MaxIndicesNum is the maximum number of indices for DrawTriangles.
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const MaxIndicesNum = graphics.IndicesNum
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// DrawTriangles draws a triangle with the specified vertices and their indices.
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//
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// If len(indices) is not multiple of 3, DrawTriangles panics.
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//
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// If len(indices) is more than MaxIndicesNum, DrawTriangles panics.
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//
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// The rule in which DrawTriangles works effectively is same as DrawImage's.
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//
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// When the image i is disposed, DrawTriangles does nothing.
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//
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// Internal mipmap is not used on DrawTriangles.
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//
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// Note that this API is experimental.
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func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, options *DrawTrianglesOptions) {
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i.copyCheck()
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if enqueueImageOpIfNeeded(func() func() {
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vs := make([]Vertex, len(vertices))
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copy(vs, vertices)
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is := make([]uint16, len(indices))
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copy(is, indices)
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op := *options
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return func() {
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i.DrawTriangles(vs, is, img, &op)
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}
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}) {
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return
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}
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if i.isDisposed() {
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return
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}
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if i.isSubImage() {
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panic("ebiten: render to a subimage is not implemented (DrawTriangles)")
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}
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img.resolvePendingPixels(true)
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i.resolvePendingPixels(true)
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if len(indices)%3 != 0 {
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panic("ebiten: len(indices) % 3 must be 0")
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}
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if len(indices) > MaxIndicesNum {
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panic("ebiten: len(indices) must be <= MaxIndicesNum")
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}
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// TODO: Check the maximum value of indices and len(vertices)?
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if options == nil {
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options = &DrawTrianglesOptions{}
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}
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mode := driver.CompositeMode(options.CompositeMode)
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filter := driver.FilterNearest
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if options.Filter != FilterDefault {
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filter = driver.Filter(options.Filter)
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} else if img.filter != FilterDefault {
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filter = driver.Filter(img.filter)
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}
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i.mipmap.drawTriangles(img.mipmap, img.Bounds(), vertices, indices, options.ColorM.impl, mode, filter, driver.Address(options.Address))
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}
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// SubImage returns an image representing the portion of the image p visible through r. The returned value shares pixels with the original image.
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//
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// The returned value is always *ebiten.Image.
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//
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// If the image is disposed, SubImage returns nil.
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//
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// In the current Ebiten implementation, SubImage is available only as a rendering source.
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func (i *Image) SubImage(r image.Rectangle) image.Image {
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i.copyCheck()
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if i.isDisposed() {
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return nil
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}
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img := &Image{
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mipmap: i.mipmap,
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filter: i.filter,
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}
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// Keep the original image's reference not to dispose that by GC.
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if i.isSubImage() {
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img.original = i.original
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} else {
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img.original = i
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}
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img.addr = img
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r = r.Intersect(i.Bounds())
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// Need to check Empty explicitly. See the standard image package implementations.
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if r.Empty() {
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img.bounds = image.ZR
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} else {
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img.bounds = r
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}
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return img
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}
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// Bounds returns the bounds of the image.
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func (i *Image) Bounds() image.Rectangle {
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if i.isDisposed() {
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panic("ebiten: the image is already disposed")
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}
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if !i.isSubImage() {
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w, h := i.mipmap.size()
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return image.Rect(0, 0, w, h)
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}
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return i.bounds
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}
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// ColorModel returns the color model of the image.
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func (i *Image) ColorModel() color.Model {
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return color.RGBAModel
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}
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// At returns the color of the image at (x, y).
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//
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// At loads pixels from GPU to system memory if necessary, which means that At can be slow.
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//
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// At always returns a transparent color if the image is disposed.
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//
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// Note that important logic should not rely on values returned by At, since
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// the returned values can include very slight differences between some machines.
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//
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// At can't be called outside the main loop (ebiten.Run's updating function) starts (as of version 1.4.0-alpha).
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func (i *Image) At(x, y int) color.Color {
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checkNeedsEnqueueImageOp("(*Image).At")
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if i.isDisposed() {
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return color.RGBA{}
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}
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if i.isSubImage() && !image.Pt(x, y).In(i.bounds) {
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return color.RGBA{}
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}
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i.resolvePendingPixels(true)
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r, g, b, a := i.mipmap.at(x, y)
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return color.RGBA{r, g, b, a}
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}
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// Set sets the color at (x, y).
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//
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// Set loads pixels from GPU to system memory if necessary, which means that Set can be slow.
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//
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// Set can't be called outside the main loop (ebiten.Run's updating function) starts.
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//
|
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// If the image is disposed, Set does nothing.
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func (img *Image) Set(x, y int, clr color.Color) {
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checkNeedsEnqueueImageOp("(*Image).Set")
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img.copyCheck()
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if img.isDisposed() {
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return
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}
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if img.isSubImage() && !image.Pt(x, y).In(img.bounds) {
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return
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}
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if img.isSubImage() {
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img = img.original
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}
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w, h := img.Size()
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if img.pendingPixels == nil {
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pix := make([]byte, 4*w*h)
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idx := 0
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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r, g, b, a := img.mipmap.at(i, j)
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pix[4*idx] = r
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pix[4*idx+1] = g
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pix[4*idx+2] = b
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pix[4*idx+3] = a
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idx++
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}
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}
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img.pendingPixels = pix
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}
|
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r, g, b, a := clr.RGBA()
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img.pendingPixels[4*(x+y*w)] = byte(r >> 8)
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img.pendingPixels[4*(x+y*w)+1] = byte(g >> 8)
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img.pendingPixels[4*(x+y*w)+2] = byte(b >> 8)
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img.pendingPixels[4*(x+y*w)+3] = byte(a >> 8)
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}
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|
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func (i *Image) resolvePendingPixels(draw bool) {
|
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if i.isSubImage() {
|
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i.original.resolvePendingPixels(draw)
|
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return
|
|
}
|
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|
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if i.pendingPixels == nil {
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return
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}
|
|
|
|
if !draw {
|
|
i.pendingPixels = nil
|
|
return
|
|
}
|
|
|
|
i.ReplacePixels(i.pendingPixels)
|
|
i.pendingPixels = nil
|
|
}
|
|
|
|
// Dispose disposes the image data. After disposing, most of image functions do nothing and returns meaningless values.
|
|
//
|
|
// Calling Dispose is not mandatory. GC automatically collects internal resources that no objects refer to.
|
|
// However, calling Dispose explicitly is helpful if memory usage matters.
|
|
//
|
|
// When the image is disposed, Dipose does nothing.
|
|
//
|
|
// Dipose always return nil as of 1.5.0-alpha.
|
|
func (i *Image) Dispose() error {
|
|
i.copyCheck()
|
|
|
|
if enqueueImageOpIfNeeded(func() func() {
|
|
return func() {
|
|
i.Dispose()
|
|
}
|
|
}) {
|
|
return nil
|
|
}
|
|
|
|
if i.isDisposed() {
|
|
return nil
|
|
}
|
|
if i.isSubImage() {
|
|
return nil
|
|
}
|
|
i.mipmap.dispose()
|
|
i.resolvePendingPixels(false)
|
|
return nil
|
|
}
|
|
|
|
// ReplacePixels replaces the pixels of the image with p.
|
|
//
|
|
// The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height).
|
|
//
|
|
// ReplacePixels may be slow (as for implementation, this calls glTexSubImage2D).
|
|
//
|
|
// When len(p) is not appropriate, ReplacePixels panics.
|
|
//
|
|
// When the image is disposed, ReplacePixels does nothing.
|
|
//
|
|
// ReplacePixels always returns nil as of 1.5.0-alpha.
|
|
func (i *Image) ReplacePixels(p []byte) error {
|
|
i.copyCheck()
|
|
|
|
if enqueueImageOpIfNeeded(func() func() {
|
|
px := make([]byte, len(p))
|
|
copy(px, p)
|
|
return func() {
|
|
i.ReplacePixels(px)
|
|
}
|
|
}) {
|
|
return nil
|
|
}
|
|
|
|
if i.isDisposed() {
|
|
return nil
|
|
}
|
|
// TODO: Implement this.
|
|
if i.isSubImage() {
|
|
panic("ebiten: render to a subimage is not implemented (ReplacePixels)")
|
|
}
|
|
i.resolvePendingPixels(false)
|
|
s := i.Bounds().Size()
|
|
if l := 4 * s.X * s.Y; len(p) != l {
|
|
panic(fmt.Sprintf("ebiten: len(p) was %d but must be %d", len(p), l))
|
|
}
|
|
i.mipmap.replacePixels(p)
|
|
return nil
|
|
}
|
|
|
|
// A DrawImageOptions represents options to render an image on an image.
|
|
type DrawImageOptions struct {
|
|
// GeoM is a geometry matrix to draw.
|
|
// The default (zero) value is identify, which draws the image at (0, 0).
|
|
GeoM GeoM
|
|
|
|
// ColorM is a color matrix to draw.
|
|
// The default (zero) value is identity, which doesn't change any color.
|
|
ColorM ColorM
|
|
|
|
// CompositeMode is a composite mode to draw.
|
|
// The default (zero) value is regular alpha blending.
|
|
CompositeMode CompositeMode
|
|
|
|
// Filter is a type of texture filter.
|
|
// The default (zero) value is FilterDefault.
|
|
//
|
|
// Filter can also be specified at NewImage* functions, but
|
|
// specifying filter at DrawImageOptions is recommended (as of 1.7.0-alpha).
|
|
//
|
|
// If both Filter specified at NewImage* and DrawImageOptions are FilterDefault,
|
|
// FilterNearest is used.
|
|
// If either is FilterDefault and the other is not, the latter is used.
|
|
// Otherwise, Filter specified at DrawImageOptions is used.
|
|
Filter Filter
|
|
|
|
// Deprecated (as of 1.5.0-alpha): Use SubImage instead.
|
|
ImageParts ImageParts
|
|
|
|
// Deprecated (as of 1.1.0-alpha): Use SubImage instead.
|
|
Parts []ImagePart
|
|
|
|
// Deprecated (as of 1.9.0-alpha): Use SubImage instead.
|
|
SourceRect *image.Rectangle
|
|
}
|
|
|
|
// NewImage returns an empty image.
|
|
//
|
|
// If width or height is less than 1 or more than device-dependent maximum size, NewImage panics.
|
|
//
|
|
// filter argument is just for backward compatibility.
|
|
// If you are not sure, specify FilterDefault.
|
|
//
|
|
// Error returned by NewImage is always nil as of 1.5.0-alpha.
|
|
func NewImage(width, height int, filter Filter) (*Image, error) {
|
|
i := &Image{
|
|
mipmap: newMipmap(width, height),
|
|
filter: filter,
|
|
}
|
|
i.addr = i
|
|
return i, nil
|
|
}
|
|
|
|
// makeVolatile makes the image 'volatile'.
|
|
// A volatile image is always cleared at the start of a frame.
|
|
//
|
|
// This is suitable for offscreen images that pixels are changed often.
|
|
//
|
|
// Regular non-volatile images need to record drawing history or read its pixels from GPU if necessary so that all
|
|
// the images can be restored automatically from the context lost. However, such recording the drawing history or
|
|
// reading pixels from GPU are expensive operations. Volatile images can skip such oprations, but the image content
|
|
// is cleared every frame instead.
|
|
//
|
|
// When the image is disposed, makeVolatile does nothing.
|
|
func (i *Image) makeVolatile() {
|
|
if enqueueImageOpIfNeeded(func() func() {
|
|
return func() {
|
|
i.makeVolatile()
|
|
}
|
|
}) {
|
|
return
|
|
}
|
|
|
|
if i.isDisposed() {
|
|
return
|
|
}
|
|
i.mipmap.makeVolatile()
|
|
}
|
|
|
|
// NewImageFromImage creates a new image with the given image (source).
|
|
//
|
|
// If source's width or height is less than 1 or more than device-dependent maximum size, NewImageFromImage panics.
|
|
//
|
|
// filter argument is just for backward compatibility.
|
|
// If you are not sure, specify FilterDefault.
|
|
//
|
|
// Error returned by NewImageFromImage is always nil as of 1.5.0-alpha.
|
|
func NewImageFromImage(source image.Image, filter Filter) (*Image, error) {
|
|
size := source.Bounds().Size()
|
|
|
|
width, height := size.X, size.Y
|
|
|
|
i := &Image{
|
|
mipmap: newMipmap(width, height),
|
|
filter: filter,
|
|
}
|
|
i.addr = i
|
|
|
|
_ = i.ReplacePixels(copyImage(source))
|
|
return i, nil
|
|
}
|
|
|
|
func newScreenFramebufferImage(width, height int) *Image {
|
|
i := &Image{
|
|
mipmap: newScreenFramebufferMipmap(width, height),
|
|
filter: FilterDefault,
|
|
}
|
|
i.addr = i
|
|
return i
|
|
}
|
|
|
|
// MaxImageSize is deprecated as of 1.7.0-alpha. No replacement so far.
|
|
//
|
|
// TODO: Make this replacement (#541)
|
|
var MaxImageSize = 4096
|