ebiten/mobile/touches_mobile.go
2016-06-25 15:50:03 +09:00

55 lines
1.3 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build android ios darwin,arm darwin,arm64
package mobile
import (
"github.com/hajimehoshi/ebiten/internal/ui"
)
type position struct {
x int
y int
}
var (
touches = map[int]position{}
)
// touch implements ui.Touch.
type touch struct {
id int
position position
}
func (t touch) ID() int {
return t.id
}
func (t touch) Position() (int, int) {
// TODO: Is this OK to adjust the position here?
return int(float64(t.position.x) / ui.CurrentUI().ScreenScale()),
int(float64(t.position.y) / ui.CurrentUI().ScreenScale())
}
func updateTouches() {
ts := []ui.Touch{}
for id, position := range touches {
ts = append(ts, touch{id, position})
}
ui.UpdateTouches(ts)
}