ebiten/internal/shader/type.go
2020-05-10 02:27:14 +09:00

117 lines
2.0 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package shader
import (
"fmt"
"go/ast"
)
type typ int
// TODO: What about array types?
const (
typNone typ = iota
typFloat
typVec2
typVec3
typVec4
typMat2
typMat3
typMat4
typSampler2d
)
func parseType(expr ast.Expr) typ {
switch t := expr.(type) {
case *ast.Ident:
switch t.Name {
case "float":
return typFloat
case "vec2":
return typVec2
case "vec3":
return typVec3
case "vec4":
return typVec4
case "mat2":
return typMat2
case "mat3":
return typMat3
case "mat4":
return typMat4
case "sampler2d":
return typSampler2d
}
// TODO: Parse array types
}
return typNone
}
func (t typ) String() string {
switch t {
case typNone:
return "(none)"
case typFloat:
return "float"
case typVec2:
return "vec2"
case typVec3:
return "vec3"
case typVec4:
return "vec4"
case typMat2:
return "mat2"
case typMat3:
return "mat3"
case typMat4:
return "mat4"
case typSampler2d:
return "sampler2d"
default:
return fmt.Sprintf("unknown(%d)", t)
}
}
func (t typ) numeric() bool {
return t != typNone && t != typSampler2d
}
func (t typ) glslString() string {
switch t {
case typNone:
return "?(none)"
case typFloat:
return "float"
case typVec2:
return "vec2"
case typVec3:
return "vec3"
case typVec4:
return "vec4"
case typMat2:
return "mat2"
case typMat3:
return "mat3"
case typMat4:
return "mat4"
case typSampler2d:
return "?(sampler2d)"
default:
return fmt.Sprintf("?(%d)", t)
}
}