ebiten/example/main.go
2013-12-16 09:39:49 +09:00

110 lines
2.0 KiB
Go

package main
import (
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/ui"
"github.com/hajimehoshi/go-ebiten/ui/cocoa"
"image"
_ "image/png"
"os"
"runtime"
"time"
)
func init() {
runtime.LockOSThread()
}
func loadImage(path string) (image.Image, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return img, nil
}
func main() {
const screenWidth = 256
const screenHeight = 240
const screenScale = 3
const fps = 60
const title = "Ebiten Demo"
u := cocoa.UI()
textureFactory := cocoa.TextureFactory()
window := u.CreateWindow(screenWidth, screenHeight, screenScale, title)
textureFactoryEvents := textureFactory.Events()
for tag, path := range TexturePaths {
tag := tag
path := path
go func() {
img, err := loadImage(path)
if err != nil {
panic(err)
}
textureFactory.CreateTexture(tag, img)
}()
}
for tag, size := range RenderTargetSizes {
tag := tag
size := size
go func() {
textureFactory.CreateRenderTarget(tag, size.Width, size.Height)
}()
}
drawing := make(chan *graphics.LazyContext)
quit := make(chan struct{})
go func() {
defer close(quit)
windowEvents := window.Events()
game := NewGame()
frameTime := time.Duration(int64(time.Second) / int64(fps))
tick := time.Tick(frameTime)
for {
select {
case e := <-textureFactoryEvents:
game.HandleEvent(e)
case e := <-windowEvents:
if _, ok := e.(ui.WindowClosedEvent); ok {
return
}
game.HandleEvent(e)
case <-tick:
game.Update()
case context := <-drawing:
game.Draw(context)
drawing <- context
}
}
}()
for {
u.PollEvents()
select {
default:
drawing <- graphics.NewLazyContext()
context := <-drawing
window.Draw(func(actualContext graphics.Context) {
context.Flush(actualContext)
})
after := time.After(time.Duration(int64(time.Second) / 120))
u.PollEvents()
<-after
case <-quit:
return
}
}
}