mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
82 lines
2.2 KiB
Go
82 lines
2.2 KiB
Go
// Copyright 2022 The Ebitengine Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package ui
|
|
|
|
import (
|
|
"io/fs"
|
|
"unicode"
|
|
)
|
|
|
|
type MouseButton int
|
|
|
|
const (
|
|
MouseButton0 MouseButton = iota // The 'left' button
|
|
MouseButton1 // The 'right' button
|
|
MouseButton2 // The 'middle' button
|
|
MouseButton3 // The additional button (usually browser-back)
|
|
MouseButton4 // The additional button (usually browser-forward)
|
|
MouseButtonMax = MouseButton4
|
|
)
|
|
|
|
type TouchID int
|
|
|
|
type Touch struct {
|
|
ID TouchID
|
|
X int
|
|
Y int
|
|
}
|
|
|
|
type InputState struct {
|
|
KeyPressed [KeyMax + 1]bool
|
|
MouseButtonPressed [MouseButtonMax + 1]bool
|
|
CursorX float64
|
|
CursorY float64
|
|
WheelX float64
|
|
WheelY float64
|
|
Touches []Touch
|
|
Runes []rune
|
|
WindowBeingClosed bool
|
|
DroppedFiles fs.FS
|
|
}
|
|
|
|
func (i *InputState) copyAndReset(dst *InputState) {
|
|
dst.KeyPressed = i.KeyPressed
|
|
dst.MouseButtonPressed = i.MouseButtonPressed
|
|
dst.CursorX = i.CursorX
|
|
dst.CursorY = i.CursorY
|
|
dst.WheelX = i.WheelX
|
|
dst.WheelY = i.WheelY
|
|
dst.Touches = append(dst.Touches[:0], i.Touches...)
|
|
dst.Runes = append(dst.Runes[:0], i.Runes...)
|
|
dst.WindowBeingClosed = i.WindowBeingClosed
|
|
dst.DroppedFiles = i.DroppedFiles
|
|
|
|
// Reset the members that are updated by deltas, rather than absolute values.
|
|
i.WheelX = 0
|
|
i.WheelY = 0
|
|
i.Runes = i.Runes[:0]
|
|
|
|
// Reset the members that are never reset until they are explicitly done.
|
|
i.WindowBeingClosed = false
|
|
i.DroppedFiles = nil
|
|
}
|
|
|
|
func (i *InputState) appendRune(r rune) {
|
|
if !unicode.IsPrint(r) {
|
|
return
|
|
}
|
|
i.Runes = append(i.Runes, r)
|
|
}
|