ebiten/internal/graphicsdriver/opengl/gl/conversions_nocgo.go
Hajime Hoshi 96298bb59d Revert "internal/graphicsdriver/opengl/gl: refactoring"
This reverts commit a1ad87a262.

Reason: compile error
2022-11-09 18:27:06 +09:00

57 lines
1.2 KiB
Go

// SPDX-License-Identifier: MIT
//go:build darwin || windows
package gl
import (
"runtime"
"unsafe"
)
// GoStr takes a null-terminated string returned by OpenGL and constructs a
// corresponding Go string.
func GoStr(cstr *byte) string {
if cstr == nil {
return ""
}
x := unsafe.Slice(cstr, 1e9)
for i, c := range x {
if c == 0 {
str := make([]byte, i)
copy(str, x[:i])
return string(str)
}
}
return ""
}
// Strs takes a list of Go strings (with or without null-termination) and
// returns their C counterpart.
//
// The returned free function must be called once you are done using the strings
// in order to free the memory.
//
// If no strings are provided as a parameter this function will panic.
func Strs(strs ...string) (cstrs **byte, free func()) {
if len(strs) == 0 {
panic("gl: expected at least 1 string at Strs")
}
pinned := make([][]byte, 0, len(strs))
ptrs := make([]*byte, 0, len(strs))
for _, str := range strs {
bs := []byte(str)
if len(bs) == 0 || bs[len(bs)-1] != 0 {
bs = append(bs, 0)
}
pinned = append(pinned, bs)
ptrs = append(ptrs, &bs[0])
}
return &ptrs[0], func() {
runtime.KeepAlive(pinned)
pinned = nil
}
}