ebiten/internal/graphicsdriver
Bertrand Jung 22fd1f107e
internal/graphics: renamed shader image count to specify src (#3012)
This just specifies that the constant refers to the number of source images passed to a shader.

This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
..
directx internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
metal internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
opengl internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
playstation5 internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
blend.go ebiten: add BlendOperationMin and BlendOperationMax 2023-10-13 01:56:33 +09:00
graphics.go internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00