mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 19:58:54 +01:00
270 lines
5.8 KiB
Go
270 lines
5.8 KiB
Go
// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package input
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import (
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"unicode"
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"github.com/hajimehoshi/gopherwasm/js"
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)
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type mockRWLock struct{}
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func (m mockRWLock) Lock() {}
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func (m mockRWLock) Unlock() {}
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func (m mockRWLock) RLock() {}
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func (m mockRWLock) RUnlock() {}
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type Input struct {
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keyPressed map[string]bool
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keyPressedEdge map[int]bool
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mouseButtonPressed map[int]bool
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cursorX int
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cursorY int
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gamepads [16]gamePad
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touches []*Touch
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runeBuffer []rune
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m mockRWLock
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}
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func (i *Input) RuneBuffer() []rune {
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return i.runeBuffer
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}
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func (i *Input) ClearRuneBuffer() {
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i.runeBuffer = nil
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}
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func (i *Input) IsKeyPressed(key Key) bool {
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if i.keyPressed != nil {
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for _, c := range keyToCodes[key] {
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if i.keyPressed[c] {
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return true
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}
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}
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}
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if i.keyPressedEdge != nil {
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for c, k := range keyCodeToKeyEdge {
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if k != key {
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continue
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}
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if i.keyPressedEdge[c] {
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return true
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}
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}
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}
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return false
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}
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var codeToMouseButton = map[int]MouseButton{
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0: MouseButtonLeft,
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1: MouseButtonMiddle,
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2: MouseButtonRight,
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}
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func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
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if i.mouseButtonPressed == nil {
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i.mouseButtonPressed = map[int]bool{}
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}
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for c, b := range codeToMouseButton {
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if b != button {
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continue
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}
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if i.mouseButtonPressed[c] {
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return true
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}
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}
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return false
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}
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func (i *Input) keyDown(code string) {
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if i.keyPressed == nil {
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i.keyPressed = map[string]bool{}
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}
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i.keyPressed[code] = true
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}
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func (i *Input) keyUp(code string) {
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if i.keyPressed == nil {
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i.keyPressed = map[string]bool{}
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}
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i.keyPressed[code] = false
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}
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func (i *Input) keyDownEdge(code int) {
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if i.keyPressedEdge == nil {
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i.keyPressedEdge = map[int]bool{}
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}
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i.keyPressedEdge[code] = true
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}
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func (i *Input) keyUpEdge(code int) {
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if i.keyPressedEdge == nil {
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i.keyPressedEdge = map[int]bool{}
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}
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i.keyPressedEdge[code] = false
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}
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func (i *Input) mouseDown(code int) {
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if i.mouseButtonPressed == nil {
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i.mouseButtonPressed = map[int]bool{}
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}
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i.mouseButtonPressed[code] = true
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}
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func (i *Input) mouseUp(code int) {
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if i.mouseButtonPressed == nil {
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i.mouseButtonPressed = map[int]bool{}
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}
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i.mouseButtonPressed[code] = false
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}
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func (i *Input) setMouseCursor(x, y int) {
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i.cursorX, i.cursorY = x, y
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}
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func (i *Input) UpdateGamepads() {
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nav := js.Global.Get("navigator")
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if nav.Get("getGamepads") == js.Undefined {
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return
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}
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gamepads := nav.Call("getGamepads")
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l := gamepads.Get("length").Int()
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for id := 0; id < l; id++ {
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i.gamepads[id].valid = false
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gamepad := gamepads.Index(id)
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if gamepad == js.Undefined || gamepad == js.Null {
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continue
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}
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i.gamepads[id].valid = true
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axes := gamepad.Get("axes")
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axesNum := axes.Get("length").Int()
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i.gamepads[id].axisNum = axesNum
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for a := 0; a < len(i.gamepads[id].axes); a++ {
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if axesNum <= a {
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i.gamepads[id].axes[a] = 0
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continue
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}
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i.gamepads[id].axes[a] = axes.Index(a).Float()
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}
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buttons := gamepad.Get("buttons")
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buttonsNum := buttons.Get("length").Int()
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i.gamepads[id].buttonNum = buttonsNum
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for b := 0; b < len(i.gamepads[id].buttonPressed); b++ {
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if buttonsNum <= b {
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i.gamepads[id].buttonPressed[b] = false
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continue
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}
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i.gamepads[id].buttonPressed[b] = buttons.Index(b).Get("pressed").Bool()
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}
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}
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}
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func OnKeyDown(e js.Value) {
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c := e.Get("code")
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if c == js.Undefined {
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code := e.Get("keyCode").Int()
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if keyCodeToKeyEdge[code] == KeyUp ||
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keyCodeToKeyEdge[code] == KeyDown ||
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keyCodeToKeyEdge[code] == KeyLeft ||
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keyCodeToKeyEdge[code] == KeyRight ||
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keyCodeToKeyEdge[code] == KeyBackspace ||
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keyCodeToKeyEdge[code] == KeyTab {
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e.Call("preventDefault")
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}
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theInput.keyDownEdge(code)
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return
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}
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cs := c.String()
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if cs == keyToCodes[KeyUp][0] ||
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cs == keyToCodes[KeyDown][0] ||
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cs == keyToCodes[KeyLeft][0] ||
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cs == keyToCodes[KeyRight][0] ||
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cs == keyToCodes[KeyBackspace][0] ||
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cs == keyToCodes[KeyTab][0] {
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e.Call("preventDefault")
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}
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theInput.keyDown(cs)
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}
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func OnKeyPress(e js.Value) {
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if r := rune(e.Get("charCode").Int()); unicode.IsPrint(r) {
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theInput.runeBuffer = append(theInput.runeBuffer, r)
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}
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}
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func OnKeyUp(e js.Value) {
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if e.Get("code") == js.Undefined {
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// Assume that UA is Edge.
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code := e.Get("keyCode").Int()
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theInput.keyUpEdge(code)
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return
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}
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code := e.Get("code").String()
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theInput.keyUp(code)
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}
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func OnMouseDown(e js.Value) {
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button := e.Get("button").Int()
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theInput.mouseDown(button)
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setMouseCursorFromEvent(e)
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}
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func OnMouseUp(e js.Value) {
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button := e.Get("button").Int()
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theInput.mouseUp(button)
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setMouseCursorFromEvent(e)
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}
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func OnMouseMove(e js.Value) {
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setMouseCursorFromEvent(e)
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}
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func OnTouchStart(e js.Value) {
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theInput.updateTouches(e)
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}
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func OnTouchEnd(e js.Value) {
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theInput.updateTouches(e)
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}
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func OnTouchMove(e js.Value) {
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theInput.updateTouches(e)
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}
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func setMouseCursorFromEvent(e js.Value) {
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x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
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theInput.setMouseCursor(x, y)
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}
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func (i *Input) updateTouches(e js.Value) {
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j := e.Get("targetTouches")
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ts := make([]*Touch, j.Get("length").Int())
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for i := 0; i < len(ts); i++ {
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jj := j.Call("item", i)
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id := jj.Get("identifier").Int()
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ts[i] = &Touch{
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id: id,
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x: jj.Get("clientX").Int(),
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y: jj.Get("clientY").Int(),
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}
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}
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i.touches = ts
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}
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