mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 21:17:27 +01:00
97fa948e5e
When the decoded audio size is exactly multiples of an internal buffer size, the buffer's size becomes exactly zero when being appended. In this case, createBuffer fails and the application crashes. This change fixes this issue by skipping to append a buffer in such cases. Closes #1635
349 lines
8.4 KiB
Go
349 lines
8.4 KiB
Go
// Copyright 2021 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package readerdriver
|
|
|
|
import (
|
|
"errors"
|
|
"io"
|
|
"reflect"
|
|
"runtime"
|
|
"syscall/js"
|
|
"unsafe"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/audio/internal/go2cpp"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/jsutil"
|
|
)
|
|
|
|
func IsAvailable() bool {
|
|
return true
|
|
}
|
|
|
|
type contextImpl struct {
|
|
audioContext js.Value
|
|
ready bool
|
|
callbacks map[string]js.Func
|
|
|
|
sampleRate int
|
|
channelNum int
|
|
bitDepthInBytes int
|
|
}
|
|
|
|
func NewContext(sampleRate int, channelNum int, bitDepthInBytes int, onReady func()) (Context, error) {
|
|
if js.Global().Get("go2cpp").Truthy() {
|
|
defer onReady()
|
|
return &go2cppDriverWrapper{go2cpp.NewContext(sampleRate, channelNum, bitDepthInBytes)}, nil
|
|
}
|
|
|
|
class := js.Global().Get("AudioContext")
|
|
if !class.Truthy() {
|
|
class = js.Global().Get("webkitAudioContext")
|
|
}
|
|
if !class.Truthy() {
|
|
return nil, errors.New("readerdriver: AudioContext or webkitAudioContext was not found")
|
|
}
|
|
options := js.Global().Get("Object").New()
|
|
options.Set("sampleRate", sampleRate)
|
|
|
|
d := &contextImpl{
|
|
audioContext: class.New(options),
|
|
sampleRate: sampleRate,
|
|
channelNum: channelNum,
|
|
bitDepthInBytes: bitDepthInBytes,
|
|
}
|
|
|
|
setCallback := func(event string) js.Func {
|
|
var f js.Func
|
|
f = js.FuncOf(func(this js.Value, arguments []js.Value) interface{} {
|
|
if !d.ready {
|
|
d.audioContext.Call("resume")
|
|
d.ready = true
|
|
onReady()
|
|
}
|
|
js.Global().Get("document").Call("removeEventListener", event, f)
|
|
return nil
|
|
})
|
|
js.Global().Get("document").Call("addEventListener", event, f)
|
|
d.callbacks[event] = f
|
|
return f
|
|
}
|
|
|
|
// Browsers require user interaction to start the audio.
|
|
// https://developers.google.com/web/updates/2017/09/autoplay-policy-changes#webaudio
|
|
d.callbacks = map[string]js.Func{}
|
|
setCallback("touchend")
|
|
setCallback("keyup")
|
|
setCallback("mouseup")
|
|
|
|
return d, nil
|
|
}
|
|
|
|
type playerImpl struct {
|
|
context *contextImpl
|
|
src io.Reader
|
|
eof bool
|
|
state playerState
|
|
gain js.Value
|
|
err error
|
|
buf []byte
|
|
|
|
nextPos float64
|
|
bufferSourceNodes []js.Value
|
|
appendBufferFunc js.Func
|
|
}
|
|
|
|
func (c *contextImpl) NewPlayer(src io.Reader) Player {
|
|
p := &playerImpl{
|
|
context: c,
|
|
src: src,
|
|
gain: c.audioContext.Call("createGain"),
|
|
}
|
|
p.appendBufferFunc = js.FuncOf(p.appendBuffer)
|
|
p.gain.Call("connect", c.audioContext.Get("destination"))
|
|
runtime.SetFinalizer(p, (*playerImpl).Close)
|
|
return p
|
|
}
|
|
|
|
func (c *contextImpl) Close() error {
|
|
// TODO: Implement this
|
|
return nil
|
|
}
|
|
|
|
// TODO: The term 'buffer' is confusing. Name each buffer with good terms.
|
|
|
|
// oneBufferSize returns the size of one buffer in the player implementation.
|
|
func (c *contextImpl) oneBufferSize() int {
|
|
bytesPerSample := c.channelNum * c.bitDepthInBytes
|
|
s := c.sampleRate * bytesPerSample / 4
|
|
|
|
// Align s in multiples of bytes per sample, or a buffer could have extra bytes.
|
|
return s / bytesPerSample * bytesPerSample
|
|
}
|
|
|
|
// maxBufferSize returns the maximum size of the buffer for the audio source.
|
|
// This buffer is used when unreading on pausing the player.
|
|
func (c *contextImpl) MaxBufferSize() int {
|
|
// The number of underlying buffers should be 2.
|
|
return c.oneBufferSize() * 2
|
|
}
|
|
|
|
func (c *contextImpl) Suspend() {
|
|
c.audioContext.Call("suspend")
|
|
}
|
|
|
|
func (c *contextImpl) Resume() {
|
|
c.audioContext.Call("resume")
|
|
}
|
|
|
|
func (p *playerImpl) Pause() {
|
|
if p.state != playerPlay {
|
|
return
|
|
}
|
|
|
|
// Change the state first. appendBuffer is called as an 'ended' callback.
|
|
for _, n := range p.bufferSourceNodes {
|
|
n.Set("onended", nil)
|
|
n.Call("stop")
|
|
n.Call("disconnect")
|
|
}
|
|
p.state = playerPaused
|
|
p.bufferSourceNodes = p.bufferSourceNodes[:0]
|
|
p.nextPos = 0
|
|
}
|
|
|
|
func (p *playerImpl) appendBuffer(this js.Value, args []js.Value) interface{} {
|
|
// appendBuffer is called as the 'ended' callback of a buffer.
|
|
// 'this' is an AudioBufferSourceNode that already finishes its playing.
|
|
for i, n := range p.bufferSourceNodes {
|
|
if jsutil.Equal(n, this) {
|
|
p.bufferSourceNodes = append(p.bufferSourceNodes[:i], p.bufferSourceNodes[i+1:]...)
|
|
break
|
|
}
|
|
}
|
|
|
|
if p.state != playerPlay {
|
|
return nil
|
|
}
|
|
|
|
if p.eof {
|
|
if len(p.bufferSourceNodes) == 0 {
|
|
p.Pause()
|
|
}
|
|
return nil
|
|
}
|
|
|
|
c := p.context.audioContext.Get("currentTime").Float()
|
|
if p.nextPos < c {
|
|
// The exact current time might be too early. Add some delay on purpose to avoid buffer overlapping.
|
|
p.nextPos = c + 1.0/60.0
|
|
}
|
|
|
|
tmp := make([]byte, 4096)
|
|
bs := make([]byte, 0, p.context.oneBufferSize())
|
|
for cap(bs)-len(bs) > 0 {
|
|
if len(p.buf) > 0 {
|
|
n := len(p.buf)
|
|
if need := cap(bs) - len(bs); n > need {
|
|
n = need
|
|
}
|
|
bs = append(bs, p.buf[:n]...)
|
|
p.buf = p.buf[n:]
|
|
continue
|
|
}
|
|
n, err := p.src.Read(tmp)
|
|
if err != nil && err != io.EOF {
|
|
p.err = err
|
|
p.Pause()
|
|
return nil
|
|
}
|
|
if need := cap(bs) - len(bs); n > need {
|
|
p.buf = append(p.buf, tmp[need:]...)
|
|
n = need
|
|
}
|
|
bs = append(bs, tmp[:n]...)
|
|
if err == io.EOF {
|
|
p.eof = true
|
|
break
|
|
}
|
|
}
|
|
|
|
if len(bs) == 0 {
|
|
return nil
|
|
}
|
|
|
|
l, r := toLR(bs)
|
|
tl, tr := float32SliceToTypedArray(l), float32SliceToTypedArray(r)
|
|
|
|
buf := p.context.audioContext.Call("createBuffer", p.context.channelNum, len(bs)/p.context.channelNum/p.context.bitDepthInBytes, p.context.sampleRate)
|
|
if buf.Get("copyToChannel").Truthy() {
|
|
buf.Call("copyToChannel", tl, 0, 0)
|
|
buf.Call("copyToChannel", tr, 1, 0)
|
|
} else {
|
|
// copyToChannel is not defined on Safari 11.
|
|
buf.Call("getChannelData", 0).Call("set", tl)
|
|
buf.Call("getChannelData", 1).Call("set", tr)
|
|
}
|
|
|
|
s := p.context.audioContext.Call("createBufferSource")
|
|
s.Set("buffer", buf)
|
|
s.Set("onended", p.appendBufferFunc)
|
|
s.Call("connect", p.gain)
|
|
s.Call("start", p.nextPos)
|
|
p.nextPos += buf.Get("duration").Float()
|
|
p.bufferSourceNodes = append(p.bufferSourceNodes, s)
|
|
|
|
return nil
|
|
}
|
|
|
|
func (p *playerImpl) Play() {
|
|
if p.state != playerPaused {
|
|
return
|
|
}
|
|
p.state = playerPlay
|
|
p.appendBuffer(js.Undefined(), nil)
|
|
p.appendBuffer(js.Undefined(), nil)
|
|
}
|
|
|
|
func (p *playerImpl) IsPlaying() bool {
|
|
return p.state == playerPlay
|
|
}
|
|
|
|
func (p *playerImpl) Reset() {
|
|
if p.state == playerClosed {
|
|
return
|
|
}
|
|
|
|
p.Pause()
|
|
p.eof = false
|
|
p.buf = p.buf[:0]
|
|
}
|
|
|
|
func (p *playerImpl) Volume() float64 {
|
|
return p.gain.Get("gain").Get("value").Float()
|
|
}
|
|
|
|
func (p *playerImpl) SetVolume(volume float64) {
|
|
p.gain.Get("gain").Set("value", volume)
|
|
}
|
|
|
|
func (p *playerImpl) UnplayedBufferSize() int64 {
|
|
// This is not an accurate buffer size as part of the buffers might already be consumed.
|
|
var sec float64
|
|
for _, n := range p.bufferSourceNodes {
|
|
sec += n.Get("buffer").Get("duration").Float()
|
|
}
|
|
return int64(sec * float64(p.context.sampleRate*p.context.channelNum*p.context.bitDepthInBytes))
|
|
}
|
|
|
|
func (p *playerImpl) Err() error {
|
|
return p.err
|
|
}
|
|
|
|
func (p *playerImpl) Close() error {
|
|
runtime.SetFinalizer(p, nil)
|
|
p.Reset()
|
|
p.state = playerClosed
|
|
p.appendBufferFunc.Release()
|
|
return nil
|
|
}
|
|
|
|
type go2cppDriverWrapper struct {
|
|
c *go2cpp.Context
|
|
}
|
|
|
|
func (w *go2cppDriverWrapper) NewPlayer(r io.Reader) Player {
|
|
return w.c.NewPlayer(r)
|
|
}
|
|
|
|
func (w *go2cppDriverWrapper) MaxBufferSize() int {
|
|
return w.c.MaxBufferSize()
|
|
}
|
|
|
|
func (w *go2cppDriverWrapper) Suspend() {
|
|
// Do nothing so far.
|
|
}
|
|
|
|
func (w *go2cppDriverWrapper) Resume() {
|
|
// Do nothing so far.
|
|
}
|
|
|
|
func (w *go2cppDriverWrapper) Close() error {
|
|
return w.c.Close()
|
|
}
|
|
|
|
func toLR(data []byte) ([]float32, []float32) {
|
|
const max = 1 << 15
|
|
|
|
l := make([]float32, len(data)/4)
|
|
r := make([]float32, len(data)/4)
|
|
for i := 0; i < len(data)/4; i++ {
|
|
l[i] = float32(int16(data[4*i])|int16(data[4*i+1])<<8) / max
|
|
r[i] = float32(int16(data[4*i+2])|int16(data[4*i+3])<<8) / max
|
|
}
|
|
return l, r
|
|
}
|
|
|
|
func float32SliceToTypedArray(s []float32) js.Value {
|
|
h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
|
|
h.Len *= 4
|
|
h.Cap *= 4
|
|
bs := *(*[]byte)(unsafe.Pointer(h))
|
|
|
|
a := js.Global().Get("Uint8Array").New(len(bs))
|
|
js.CopyBytesToJS(a, bs)
|
|
runtime.KeepAlive(s)
|
|
buf := a.Get("buffer")
|
|
return js.Global().Get("Float32Array").New(buf, a.Get("byteOffset"), a.Get("byteLength").Int()/4)
|
|
}
|