mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
122 lines
2.8 KiB
Go
122 lines
2.8 KiB
Go
package cocoa
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// #cgo CFLAGS: -x objective-c -fobjc-arc
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// #cgo LDFLAGS: -framework Cocoa -framework OpenGL -framework QuartzCore
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//
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// #include <stdlib.h>
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//
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// void Run(size_t width, size_t height, size_t scale, const char* title);
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//
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import "C"
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import (
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"github.com/hajimehoshi/go.ebiten"
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// "github.com/hajimehoshi/go.ebiten/graphics"
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"github.com/hajimehoshi/go.ebiten/graphics/opengl"
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"time"
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"unsafe"
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)
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type UI struct {
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game ebiten.Game
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screenWidth int
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screenHeight int
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screenScale int
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graphicsDevice *opengl.Device
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inited chan bool
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updating chan bool
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updated chan bool
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input chan ebiten.InputState
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}
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var currentUI *UI
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//export ebiten_EbitenOpenGLView_Initialized
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func ebiten_EbitenOpenGLView_Initialized() {
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if currentUI.graphicsDevice != nil {
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panic("The graphics device is already initialized")
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}
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currentUI.graphicsDevice = opengl.NewDevice(
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currentUI.screenWidth,
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currentUI.screenHeight,
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currentUI.screenScale)
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currentUI.graphicsDevice.Init()
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currentUI.game.Init(currentUI.graphicsDevice.TextureFactory())
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currentUI.inited <- true
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}
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//export ebiten_EbitenOpenGLView_Updating
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func ebiten_EbitenOpenGLView_Updating() {
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<-currentUI.updating
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currentUI.graphicsDevice.Update(currentUI.game.Draw)
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currentUI.updated <- true
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}
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//export ebiten_EbitenOpenGLView_InputUpdated
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func ebiten_EbitenOpenGLView_InputUpdated(x, y C.int) {
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currentUI.input <- ebiten.InputState{int(x), int(y)}
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}
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func Run(game ebiten.Game, screenWidth, screenHeight, screenScale int,
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title string) {
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cTitle := C.CString(title)
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defer C.free(unsafe.Pointer(cTitle))
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currentUI = &UI{
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game: game,
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screenWidth: screenWidth,
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screenHeight: screenHeight,
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screenScale: screenScale,
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inited: make(chan bool),
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updating: make(chan bool),
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updated: make(chan bool),
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input: make(chan ebiten.InputState),
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}
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go func() {
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frameTime := time.Duration(
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int64(time.Second) / int64(ebiten.FPS))
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tick := time.Tick(frameTime)
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gameContext := &GameContext{
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screenWidth: screenWidth,
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screenHeight: screenHeight,
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inputState: ebiten.InputState{-1, -1},
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}
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<-currentUI.inited
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for {
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select {
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case gameContext.inputState = <-currentUI.input:
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case <-tick:
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game.Update(gameContext)
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case currentUI.updating <- true:
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<-currentUI.updated
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}
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}
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}()
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C.Run(C.size_t(screenWidth),
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C.size_t(screenHeight),
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C.size_t(screenScale),
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cTitle)
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}
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type GameContext struct {
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screenWidth int
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screenHeight int
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inputState ebiten.InputState
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}
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func (context *GameContext) ScreenWidth() int {
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return context.screenWidth
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}
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func (context *GameContext) ScreenHeight() int {
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return context.screenHeight
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}
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func (context *GameContext) InputState() ebiten.InputState {
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return context.inputState
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}
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