mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
237498e51f
This change adds an optional function Draw to the Game interface. With Draw function, the game logic and rendering are separate. There are some benefits: * The API is clearer and easier to understand. * When TPS < FPS, smoother rendering can be performed without changing the game logic depending on TPS. * Porting to XNA, which has separate functions Update and Draw, would be a little easier. Draw is optional due to backward compatibility. Game interface was already used before v1.11.x in mobile packages, and adding a function would break existing code unfortunately. Then, we adopted switching the behavior based on whether Draw is implemented or not by type assertions. IsDrawingSkipped will always return false when Draw is implemented. Fixes #1104
181 lines
4.0 KiB
Go
181 lines
4.0 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build !android
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// +build !js
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// +build !ios
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package ebiten
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import (
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"fmt"
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"os"
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"time"
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"github.com/hajimehoshi/ebiten/internal/shareable"
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)
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// availableFilename returns a filename that is valid as a new file or directory.
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func availableFilename(prefix, postfix string) (string, error) {
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const datetimeFormat = "20060102030405"
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now := time.Now()
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name := fmt.Sprintf("%s%s%s", prefix, now.Format(datetimeFormat), postfix)
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for i := 1; ; i++ {
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if _, err := os.Stat(name); err != nil {
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if os.IsNotExist(err) {
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break
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}
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if !os.IsNotExist(err) {
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return "", err
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}
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}
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name = fmt.Sprintf("%s%s_%d%s", prefix, now.Format(datetimeFormat), i, postfix)
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}
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return name, nil
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}
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func takeScreenshot(screen *Image) error {
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newname, err := availableFilename("screenshot_", ".png")
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if err != nil {
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return err
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}
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blackbg := !IsScreenTransparent()
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if err := screen.buffered.Dump(newname, blackbg); err != nil {
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return err
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}
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if _, err := fmt.Fprintf(os.Stderr, "Saved screenshot: %s\n", newname); err != nil {
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return err
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}
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return nil
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}
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func dumpInternalImages() error {
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dir, err := availableFilename("internalimages_", "")
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if err != nil {
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return err
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}
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if err := os.Mkdir(dir, 0755); err != nil {
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return err
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}
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if err := shareable.DumpImages(dir); err != nil {
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return err
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}
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if _, err := fmt.Fprintf(os.Stderr, "Dumped the internal images at: %s\n", dir); err != nil {
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return err
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}
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return nil
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}
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type imageDumper struct {
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f func(screen *Image) error
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keyState map[Key]int
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hasScreenshotKey bool
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screenshotKey Key
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toTakeScreenshot bool
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hasDumpInternalImagesKey bool
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dumpInternalImagesKey Key
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toDumpInternalImages bool
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}
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func (i *imageDumper) update(screen *Image) error {
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const (
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envScreenshotKey = "EBITEN_SCREENSHOT_KEY"
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envInternalImagesKey = "EBITEN_INTERNAL_IMAGES_KEY"
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)
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if err := i.f(screen); err != nil {
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return err
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}
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// If keyState is nil, all values are not initialized.
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if i.keyState == nil {
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i.keyState = map[Key]int{}
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if keyname := os.Getenv(envScreenshotKey); keyname != "" {
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if key, ok := keyNameToKeyCode(keyname); ok {
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i.hasScreenshotKey = true
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i.screenshotKey = key
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}
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}
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if keyname := os.Getenv(envInternalImagesKey); keyname != "" {
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if isDebug() {
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if key, ok := keyNameToKeyCode(keyname); ok {
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i.hasDumpInternalImagesKey = true
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i.dumpInternalImagesKey = key
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}
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} else {
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fmt.Fprintf(os.Stderr, "%s is disabled. Specify a build tag 'ebitendebug' to enable it.\n", envInternalImagesKey)
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}
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}
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}
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keys := map[Key]struct{}{}
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if i.hasScreenshotKey {
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keys[i.screenshotKey] = struct{}{}
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}
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if i.hasDumpInternalImagesKey {
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keys[i.dumpInternalImagesKey] = struct{}{}
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}
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for key := range keys {
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if IsKeyPressed(key) {
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i.keyState[key]++
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if i.keyState[key] == 1 {
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if i.hasScreenshotKey && key == i.screenshotKey {
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i.toTakeScreenshot = true
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}
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if i.hasDumpInternalImagesKey && key == i.dumpInternalImagesKey {
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i.toDumpInternalImages = true
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}
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}
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} else {
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i.keyState[key] = 0
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}
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}
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if IsDrawingSkipped() {
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return nil
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}
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return i.dump(screen)
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}
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func (i *imageDumper) dump(screen *Image) error {
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if i.toTakeScreenshot {
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i.toTakeScreenshot = false
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if err := takeScreenshot(screen); err != nil {
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return err
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}
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}
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if i.toDumpInternalImages {
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i.toDumpInternalImages = false
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if err := dumpInternalImages(); err != nil {
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return err
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}
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}
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return nil
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}
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