mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-15 07:27:32 +01:00
122877c265
Use a HID path as a gamepad unique identifier instead. Closes #3046
504 lines
16 KiB
Go
504 lines
16 KiB
Go
// Copyright 2022 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package gamepad
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import (
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"fmt"
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"syscall"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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const (
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_DI_OK = 0
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_DI_NOEFFECT = _SI_FALSE
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_DI_PROPNOEFFECT = _SI_FALSE
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_DI_DEGREES = 100
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_DI8DEVCLASS_GAMECTRL = 4
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_DIDFT_ABSAXIS = 0x00000002
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_DIDFT_AXIS = 0x00000003
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_DIDFT_BUTTON = 0x0000000C
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_DIDFT_POV = 0x00000010
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_DIDFT_OPTIONAL = 0x80000000
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_DIDFT_ANYINSTANCE = 0x00FFFF00
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_DIDOI_ASPECTPOSITION = 0x00000100
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_DIEDFL_ALLDEVICES = 0x00000000
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_DIENUM_STOP = 0
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_DIENUM_CONTINUE = 1
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_DIERR_INPUTLOST = windows.SEVERITY_ERROR<<31 | windows.FACILITY_WIN32<<16 | windows.ERROR_READ_FAULT
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_DIERR_NOTACQUIRED = windows.SEVERITY_ERROR<<31 | windows.FACILITY_WIN32<<16 | windows.ERROR_INVALID_ACCESS
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_DIJOFS_X = uint32(unsafe.Offsetof(_DIJOYSTATE{}.lX))
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_DIJOFS_Y = uint32(unsafe.Offsetof(_DIJOYSTATE{}.lY))
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_DIJOFS_Z = uint32(unsafe.Offsetof(_DIJOYSTATE{}.lZ))
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_DIJOFS_RX = uint32(unsafe.Offsetof(_DIJOYSTATE{}.lRx))
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_DIJOFS_RY = uint32(unsafe.Offsetof(_DIJOYSTATE{}.lRy))
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_DIJOFS_RZ = uint32(unsafe.Offsetof(_DIJOYSTATE{}.lRz))
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_DIPH_DEVICE = 0
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_DIPH_BYID = 2
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_DIPROP_AXISMODE = 2
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_DIPROP_GUIDANDPATH = 12
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_DIPROP_RANGE = 4
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_DIPROPAXISMODE_ABS = 0
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_DIRECTINPUT_VERSION = 0x0800
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_GWL_WNDPROC = -4
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_MAX_PATH = 260
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_RIDI_DEVICEINFO = 0x2000000b
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_RIDI_DEVICENAME = 0x20000007
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_RIM_TYPEHID = 2
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_SI_FALSE = 1
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_WM_DEVICECHANGE = 0x0219
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_XINPUT_CAPS_WIRELESS = 0x0002
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_XINPUT_DEVSUBTYPE_GAMEPAD = 0x01
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_XINPUT_DEVSUBTYPE_WHEEL = 0x02
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_XINPUT_DEVSUBTYPE_ARCADE_STICK = 0x03
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_XINPUT_DEVSUBTYPE_FLIGHT_STICK = 0x04
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_XINPUT_DEVSUBTYPE_DANCE_PAD = 0x05
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_XINPUT_DEVSUBTYPE_GUITAR = 0x06
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_XINPUT_DEVSUBTYPE_DRUM_KIT = 0x08
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_XINPUT_GAMEPAD_DPAD_UP = 0x0001
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_XINPUT_GAMEPAD_DPAD_DOWN = 0x0002
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_XINPUT_GAMEPAD_DPAD_LEFT = 0x0004
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_XINPUT_GAMEPAD_DPAD_RIGHT = 0x0008
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_XINPUT_GAMEPAD_START = 0x0010
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_XINPUT_GAMEPAD_BACK = 0x0020
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_XINPUT_GAMEPAD_LEFT_THUMB = 0x0040
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_XINPUT_GAMEPAD_RIGHT_THUMB = 0x0080
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_XINPUT_GAMEPAD_LEFT_SHOULDER = 0x0100
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_XINPUT_GAMEPAD_RIGHT_SHOULDER = 0x0200
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_XINPUT_GAMEPAD_A = 0x1000
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_XINPUT_GAMEPAD_B = 0x2000
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_XINPUT_GAMEPAD_X = 0x4000
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_XINPUT_GAMEPAD_Y = 0x8000
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)
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func _DIDFT_GETTYPE(n uint32) byte {
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return byte(n)
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}
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func _DIJOFS_SLIDER(n int) uint32 {
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return uint32(unsafe.Offsetof(_DIJOYSTATE{}.rglSlider) + uintptr(n)*unsafe.Sizeof(int32(0)))
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}
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func _DIJOFS_POV(n int) uint32 {
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return uint32(unsafe.Offsetof(_DIJOYSTATE{}.rgdwPOV) + uintptr(n)*unsafe.Sizeof(uint32(0)))
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}
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func _DIJOFS_BUTTON(n int) uint32 {
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return uint32(unsafe.Offsetof(_DIJOYSTATE{}.rgbButtons) + uintptr(n))
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}
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var (
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_IID_IDirectInput8W = windows.GUID{Data1: 0xbf798031, Data2: 0x483a, Data3: 0x4da2, Data4: [...]byte{0xaa, 0x99, 0x5d, 0x64, 0xed, 0x36, 0x97, 0x00}}
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_GUID_XAxis = windows.GUID{Data1: 0xa36d02e0, Data2: 0xc9f3, Data3: 0x11cf, Data4: [...]byte{0xbf, 0xc7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}}
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_GUID_YAxis = windows.GUID{Data1: 0xa36d02e1, Data2: 0xc9f3, Data3: 0x11cf, Data4: [...]byte{0xbf, 0xc7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}}
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_GUID_ZAxis = windows.GUID{Data1: 0xa36d02e2, Data2: 0xc9f3, Data3: 0x11cf, Data4: [...]byte{0xbf, 0xc7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}}
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_GUID_RxAxis = windows.GUID{Data1: 0xa36d02f4, Data2: 0xc9f3, Data3: 0x11cf, Data4: [...]byte{0xbf, 0xc7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}}
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_GUID_RyAxis = windows.GUID{Data1: 0xa36d02f5, Data2: 0xc9f3, Data3: 0x11cf, Data4: [...]byte{0xbf, 0xc7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}}
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_GUID_RzAxis = windows.GUID{Data1: 0xa36d02e3, Data2: 0xc9f3, Data3: 0x11cf, Data4: [...]byte{0xbf, 0xc7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}}
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_GUID_Slider = windows.GUID{Data1: 0xa36d02e4, Data2: 0xc9f3, Data3: 0x11cf, Data4: [...]byte{0xbf, 0xc7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}}
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_GUID_POV = windows.GUID{Data1: 0xa36d02f2, Data2: 0xc9f3, Data3: 0x11cf, Data4: [...]byte{0xbf, 0xc7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00}}
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)
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var (
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kernel32 = windows.NewLazySystemDLL("kernel32.dll")
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user32 = windows.NewLazySystemDLL("user32.dll")
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procGetModuleHandleW = kernel32.NewProc("GetModuleHandleW")
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procCallWindowProcW = user32.NewProc("CallWindowProcW")
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procGetRawInputDeviceInfoW = user32.NewProc("GetRawInputDeviceInfoW")
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procGetRawInputDeviceList = user32.NewProc("GetRawInputDeviceList")
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procSetWindowLongW = user32.NewProc("SetWindowLongW") // 32-Bit Windows version.
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procSetWindowLongPtrW = user32.NewProc("SetWindowLongPtrW") // 64-Bit Windows version.
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)
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func _GetModuleHandleW() (uintptr, error) {
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m, _, e := procGetModuleHandleW.Call(0)
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if m == 0 {
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if e != nil && e != windows.ERROR_SUCCESS {
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return 0, fmt.Errorf("gamepad: GetModuleHandleW failed: %w", e)
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}
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return 0, fmt.Errorf("gamepad: GetModuleHandleW returned 0")
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}
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return m, nil
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}
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func _CallWindowProcW(lpPrevWndFunc uintptr, hWnd uintptr, msg uint32, wParam, lParam uintptr) uintptr {
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r, _, _ := procCallWindowProcW.Call(lpPrevWndFunc, hWnd, uintptr(msg), wParam, lParam)
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return r
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}
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func _GetRawInputDeviceInfoW(hDevice windows.Handle, uiCommand uint32, pData unsafe.Pointer, pcb *uint32) (uint32, error) {
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r, _, e := procGetRawInputDeviceInfoW.Call(uintptr(hDevice), uintptr(uiCommand), uintptr(pData), uintptr(unsafe.Pointer(pcb)))
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if uint32(r) == ^uint32(0) {
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if e != nil && e != windows.ERROR_SUCCESS {
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return 0, fmt.Errorf("gamepad: GetRawInputDeviceInfoW failed: %w", e)
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}
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return 0, fmt.Errorf("gamepad: GetRawInputDeviceInfoW returned -1")
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}
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return uint32(r), nil
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}
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func _GetRawInputDeviceList(pRawInputDeviceList *_RAWINPUTDEVICELIST, puiNumDevices *uint32) (uint32, error) {
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r, _, e := procGetRawInputDeviceList.Call(uintptr(unsafe.Pointer(pRawInputDeviceList)), uintptr(unsafe.Pointer(puiNumDevices)), unsafe.Sizeof(_RAWINPUTDEVICELIST{}))
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if uint32(r) == ^uint32(0) {
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if e != nil && e != windows.ERROR_SUCCESS {
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return 0, fmt.Errorf("gamepad: GetRawInputDeviceList failed: %w", e)
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}
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return 0, fmt.Errorf("gamepad: GetRawInputDeviceList returned -1")
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}
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return uint32(r), nil
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}
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func _SetWindowLongPtrW(hWnd windows.HWND, nIndex int32, dwNewLong uintptr) (uintptr, error) {
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var p *windows.LazyProc
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if procSetWindowLongPtrW.Find() == nil {
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// 64-Bit Windows.
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p = procSetWindowLongPtrW
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} else {
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// 32-Bit Windows.
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p = procSetWindowLongW
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}
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h, _, e := p.Call(uintptr(hWnd), uintptr(nIndex), dwNewLong)
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if h == 0 {
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if e != nil && e != windows.ERROR_SUCCESS {
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return 0, fmt.Errorf("gamepad: SetWindowLongPtrW failed: %w", e)
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}
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return 0, fmt.Errorf("gamepad: SetWindowLongPtrW returned 0")
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}
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return h, nil
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}
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type _DIDATAFORMAT struct {
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dwSize uint32
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dwObjSize uint32
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dwFlags uint32
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dwDataSize uint32
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dwNumObjs uint32
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rgodf *_DIOBJECTDATAFORMAT
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}
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type _DIDEVCAPS struct {
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dwSize uint32
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dwFlags uint32
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dwDevType uint32
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dwAxes uint32
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dwButtons uint32
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dwPOVs uint32
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dwFFSamplePeriod uint32
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dwFFMinTimeResolution uint32
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dwFirmwareRevision uint32
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dwHardwareRevision uint32
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dwFFDriverVersion uint32
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}
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type _DIDEVICEINSTANCEW struct {
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dwSize uint32
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guidInstance windows.GUID
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guidProduct windows.GUID
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dwDevType uint32
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tszInstanceName [_MAX_PATH]uint16
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tszProductName [_MAX_PATH]uint16
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guidFFDriver windows.GUID
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wUsagePage uint16
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wUsage uint16
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}
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type _DIDEVICEOBJECTINSTANCEW struct {
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dwSize uint32
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guidType windows.GUID
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dwOfs uint32
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dwType uint32
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dwFlags uint32
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tszName [_MAX_PATH]uint16
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dwFFMaxForce uint32
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dwFFForceResolution uint32
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wCollectionNumber uint16
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wDesignatorIndex uint16
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wUsagePage uint16
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wUsage uint16
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dwDimension uint32
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wExponent uint16
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wReserved uint16
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}
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type _DIJOYSTATE struct {
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lX int32
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lY int32
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lZ int32
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lRx int32
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lRy int32
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lRz int32
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rglSlider [2]int32
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rgdwPOV [4]uint32
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rgbButtons [32]byte
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}
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type _DIOBJECTDATAFORMAT struct {
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pguid *windows.GUID
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dwOfs uint32
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dwType uint32
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dwFlags uint32
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}
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type _DIPROPDWORD struct {
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diph _DIPROPHEADER
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dwData uint32
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}
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type _DIPROPGUIDANDPATH struct {
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diph _DIPROPHEADER
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guidClass windows.GUID
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wszPath [_MAX_PATH]uint16
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}
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type _DIPROPHEADER struct {
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dwSize uint32
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dwHeaderSize uint32
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dwObj uint32
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dwHow uint32
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}
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type _DIPROPRANGE struct {
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diph _DIPROPHEADER
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lMin int32
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lMax int32
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}
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type _IDirectInput8W struct {
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vtbl *_IDirectInput8W_Vtbl
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}
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type _IDirectInput8W_Vtbl struct {
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QueryInterface uintptr
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AddRef uintptr
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Release uintptr
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CreateDevice uintptr
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EnumDevices uintptr
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GetDeviceStatus uintptr
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RunControlPanel uintptr
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Initialize uintptr
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FindDevice uintptr
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EnumDevicesBySemantics uintptr
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ConfigureDevices uintptr
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}
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func (d *_IDirectInput8W) CreateDevice(rguid *windows.GUID, lplpDirectInputDevice **_IDirectInputDevice8W, pUnkOuter unsafe.Pointer) error {
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r, _, _ := syscall.Syscall6(d.vtbl.CreateDevice, 4,
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uintptr(unsafe.Pointer(d)),
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uintptr(unsafe.Pointer(rguid)), uintptr(unsafe.Pointer(lplpDirectInputDevice)), uintptr(pUnkOuter),
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0, 0)
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if uint32(r) != _DI_OK {
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return fmt.Errorf("gamepad: IDirectInput8::CreateDevice failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return nil
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}
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func (d *_IDirectInput8W) EnumDevices(dwDevType uint32, lpCallback uintptr, pvRef unsafe.Pointer, dwFlags uint32) error {
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r, _, _ := syscall.Syscall6(d.vtbl.EnumDevices, 5,
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uintptr(unsafe.Pointer(d)),
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uintptr(dwDevType), lpCallback, uintptr(pvRef), uintptr(dwFlags),
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0)
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if uint32(r) != _DI_OK {
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return fmt.Errorf("gamepad: IDirectInput8::EnumDevices failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return nil
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}
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type _IDirectInputDevice8W struct {
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vtbl *_IDirectInputDevice8W_Vtbl
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}
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type _IDirectInputDevice8W_Vtbl struct {
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QueryInterface uintptr
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AddRef uintptr
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Release uintptr
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GetCapabilities uintptr
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EnumObjects uintptr
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GetProperty uintptr
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SetProperty uintptr
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Acquire uintptr
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Unacquire uintptr
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GetDeviceState uintptr
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GetDeviceData uintptr
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SetDataFormat uintptr
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SetEventNotification uintptr
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SetCooperativeLevel uintptr
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GetObjectInfo uintptr
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GetDeviceInfo uintptr
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RunControlPanel uintptr
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Initialize uintptr
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CreateEffect uintptr
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EnumEffects uintptr
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GetEffectInfo uintptr
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GetForceFeedbackState uintptr
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SendForceFeedbackCommand uintptr
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EnumCreatedEffectObjects uintptr
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Escape uintptr
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Poll uintptr
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SendDeviceData uintptr
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EnumEffectsInFile uintptr
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WriteEffectToFile uintptr
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BuildActionMap uintptr
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SetActionMap uintptr
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GetImageInfo uintptr
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}
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func (d *_IDirectInputDevice8W) Acquire() error {
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r, _, _ := syscall.Syscall(d.vtbl.Acquire, 1, uintptr(unsafe.Pointer(d)), 0, 0)
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if uint32(r) != _DI_OK && uint32(r) != _SI_FALSE {
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return fmt.Errorf("gamepad: IDirectInputDevice8::Acquire failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return nil
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}
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func (d *_IDirectInputDevice8W) EnumObjects(lpCallback uintptr, pvRef unsafe.Pointer, dwFlags uint32) error {
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r, _, _ := syscall.Syscall6(d.vtbl.EnumObjects, 4,
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uintptr(unsafe.Pointer(d)),
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lpCallback, uintptr(pvRef), uintptr(dwFlags),
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0, 0)
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if uint32(r) != _DI_OK {
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return fmt.Errorf("gamepad: IDirectInputDevice8::EnumObjects failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return nil
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}
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func (d *_IDirectInputDevice8W) GetCapabilities(lpDIDevCaps *_DIDEVCAPS) error {
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r, _, _ := syscall.Syscall(d.vtbl.GetCapabilities, 2, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(lpDIDevCaps)), 0)
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if uint32(r) != _DI_OK {
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return fmt.Errorf("gamepad: IDirectInputDevice8::GetCapabilities failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return nil
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}
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func (d *_IDirectInputDevice8W) GetDeviceState(cbData uint32, lpvData unsafe.Pointer) error {
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r, _, _ := syscall.Syscall(d.vtbl.GetDeviceState, 3, uintptr(unsafe.Pointer(d)), uintptr(cbData), uintptr(lpvData))
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if uint32(r) != _DI_OK {
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return fmt.Errorf("gamepad: IDirectInputDevice8::GetDeviceState failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return nil
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}
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func (d *_IDirectInputDevice8W) GetProperty(rguidProp uintptr, pdiph *_DIPROPHEADER) error {
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r, _, _ := syscall.Syscall(d.vtbl.GetProperty, 3, uintptr(unsafe.Pointer(d)), rguidProp, uintptr(unsafe.Pointer(pdiph)))
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if uint32(r) != _DI_OK {
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return fmt.Errorf("gamepad: IDirectInputDevice8::GetProperty failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return nil
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}
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func (d *_IDirectInputDevice8W) Poll() error {
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r, _, _ := syscall.Syscall(d.vtbl.Poll, 1, uintptr(unsafe.Pointer(d)), 0, 0)
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if uint32(r) != _DI_OK && uint32(r) != _DI_NOEFFECT {
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return fmt.Errorf("gamepad: IDirectInputDevice8::Poll failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return nil
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}
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func (d *_IDirectInputDevice8W) Release() uint32 {
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r, _, _ := syscall.Syscall(d.vtbl.Release, 1, uintptr(unsafe.Pointer(d)), 0, 0)
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return uint32(r)
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}
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func (d *_IDirectInputDevice8W) SetDataFormat(lpdf *_DIDATAFORMAT) error {
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r, _, _ := syscall.Syscall(d.vtbl.SetDataFormat, 2, uintptr(unsafe.Pointer(d)), uintptr(unsafe.Pointer(lpdf)), 0)
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if uint32(r) != _DI_OK {
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return fmt.Errorf("gamepad: IDirectInputDevice8::SetDataFormat failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return nil
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}
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func (d *_IDirectInputDevice8W) SetProperty(rguidProp uintptr, pdiph *_DIPROPHEADER) error {
|
|
r, _, _ := syscall.Syscall(d.vtbl.SetProperty, 3, uintptr(unsafe.Pointer(d)), rguidProp, uintptr(unsafe.Pointer(pdiph)))
|
|
if uint32(r) != _DI_OK && uint32(r) != _DI_PROPNOEFFECT {
|
|
return fmt.Errorf("gamepad: IDirectInputDevice8::SetProperty failed: %w", handleError(windows.Handle(uint32(r))))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
type _RID_DEVICE_INFO struct {
|
|
cbSize uint32
|
|
dwType uint32
|
|
hid _RID_DEVICE_INFO_HID // Originally, this member is a union.
|
|
}
|
|
|
|
type _RID_DEVICE_INFO_HID struct {
|
|
dwVendorId uint32
|
|
dwProductId uint32
|
|
dwVersionNumber uint32
|
|
usUsagePage uint16
|
|
usUsage uint16
|
|
_ uint32 // A padding adjusting with the size of RID_DEVICE_INFO_KEYBOARD
|
|
_ uint32 // A padding adjusting with the size of RID_DEVICE_INFO_KEYBOARD
|
|
}
|
|
|
|
type _RAWINPUTDEVICELIST struct {
|
|
hDevice windows.Handle
|
|
dwType uint32
|
|
}
|
|
|
|
type _XINPUT_CAPABILITIES struct {
|
|
typ byte
|
|
subType byte
|
|
flags uint16
|
|
gamepad _XINPUT_GAMEPAD
|
|
vibration _XINPUT_VIBRATION
|
|
}
|
|
|
|
type _XINPUT_GAMEPAD struct {
|
|
wButtons uint16
|
|
bLeftTrigger byte
|
|
bRightTrigger byte
|
|
sThumbLX int16
|
|
sThumbLY int16
|
|
sThumbRX int16
|
|
sThumbRY int16
|
|
}
|
|
|
|
type _XINPUT_STATE struct {
|
|
dwPacketNumber uint32
|
|
Gamepad _XINPUT_GAMEPAD
|
|
}
|
|
|
|
type _XINPUT_VIBRATION struct {
|
|
wLeftMotorSpeed uint16
|
|
wRightMotorSpeed uint16
|
|
}
|