.. |
gl
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refactoring: better error handlings on Windows
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2022-01-23 18:30:40 +09:00 |
gles
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internal/graphicsdriver/opengl/gles: add GLES_SILENCE_DEPRECATION to suppress warnings
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2022-01-05 01:54:00 +09:00 |
bytes.go
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Add go:build comments with go1.17beta1 fmt
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2021-06-11 01:11:46 +09:00 |
context_desktop.go
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Revert "internal/graphicsdriver: bug fix: render semi-transparent vectors correctly"
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2022-01-06 03:19:46 +09:00 |
context_js.go
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Revert "internal/graphicsdriver: bug fix: render semi-transparent vectors correctly"
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2022-01-06 03:19:46 +09:00 |
context_mobile.go
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Revert "internal/graphicsdriver: bug fix: render semi-transparent vectors correctly"
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2022-01-06 03:19:46 +09:00 |
context_notwebgl1.go
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Add go:build comments with go1.17beta1 fmt
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2021-06-11 01:11:46 +09:00 |
context_webgl1.go
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Add go:build comments with go1.17beta1 fmt
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2021-06-11 01:11:46 +09:00 |
context.go
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ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
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2021-07-05 03:35:55 +09:00 |
defaultshader.go
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Update version to v2.0.0-alpha
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2020-10-04 04:30:40 +09:00 |
framebuffer.go
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graphicsdriver/opengl: Rename Driver -> Graphics
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2020-04-04 17:23:38 +09:00 |
gl_js.go
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internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
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2021-08-01 22:00:47 +09:00 |
graphics_mobile.go
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Add go:build comments with go1.17beta1 fmt
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2021-06-11 01:11:46 +09:00 |
graphics.go
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internal/graphicsdriver/opengl: Optimization: Cache texture variable names
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2021-10-31 05:40:44 +09:00 |
image.go
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internal/graphicsdriver/opengl: Remove unused code using PBO
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2021-07-14 21:51:27 +09:00 |
locationcache.go
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internal/graphicsdriver/opengl: Bug fix: A location cache map must be reset when a program is deleted
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2021-08-15 04:54:20 +09:00 |
program.go
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internal/graphicsdriver/opengl: Optimization: Cache texture variable names
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2021-10-31 05:40:44 +09:00 |
shader_desktop.go
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internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
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2021-08-01 22:00:47 +09:00 |
shader_js.go
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internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
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2021-08-01 22:00:47 +09:00 |
shader_mobile.go
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internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
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2021-08-01 22:00:47 +09:00 |
shader.go
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internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
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2021-08-01 22:00:47 +09:00 |