ebiten/shader_test.go
Hajime Hoshi 84c680c6ed internal/shader: ban the operator div on a matrix
The operator div on a matrix doesn't work on Metal.
2022-01-21 03:37:34 +09:00

1680 lines
36 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten_test
import (
"fmt"
"image"
"image/color"
"testing"
"github.com/hajimehoshi/ebiten/v2"
)
func TestShaderFill(t *testing.T) {
const w, h = 16, 16
dst := ebiten.NewImage(w, h)
s, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(1, 0, 0, 1)
}
`))
if err != nil {
t.Fatal(err)
}
dst.DrawRectShader(w/2, h/2, s, nil)
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
got := dst.At(i, j).(color.RGBA)
var want color.RGBA
if i < w/2 && j < h/2 {
want = color.RGBA{0xff, 0, 0, 0xff}
}
if got != want {
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}
func TestShaderFillWithDrawImage(t *testing.T) {
const w, h = 16, 16
dst := ebiten.NewImage(w, h)
s, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(1, 0, 0, 1)
}
`))
if err != nil {
t.Fatal(err)
}
src := ebiten.NewImage(w/2, h/2)
op := &ebiten.DrawRectShaderOptions{}
op.Images[0] = src
dst.DrawRectShader(w/2, h/2, s, op)
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
got := dst.At(i, j).(color.RGBA)
var want color.RGBA
if i < w/2 && j < h/2 {
want = color.RGBA{0xff, 0, 0, 0xff}
}
if got != want {
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}
func TestShaderFillWithDrawTriangles(t *testing.T) {
const w, h = 16, 16
dst := ebiten.NewImage(w, h)
s, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(1, 0, 0, 1)
}
`))
if err != nil {
t.Fatal(err)
}
src := ebiten.NewImage(w/2, h/2)
op := &ebiten.DrawTrianglesShaderOptions{}
op.Images[0] = src
vs := []ebiten.Vertex{
{
DstX: 0,
DstY: 0,
SrcX: 0,
SrcY: 0,
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
{
DstX: w,
DstY: 0,
SrcX: w / 2,
SrcY: 0,
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
{
DstX: 0,
DstY: h,
SrcX: 0,
SrcY: h / 2,
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
{
DstX: w,
DstY: h,
SrcX: w / 2,
SrcY: h / 2,
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
}
is := []uint16{0, 1, 2, 1, 2, 3}
dst.DrawTrianglesShader(vs, is, s, op)
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
got := dst.At(i, j).(color.RGBA)
want := color.RGBA{0xff, 0, 0, 0xff}
if got != want {
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}
func TestShaderFunction(t *testing.T) {
const w, h = 16, 16
dst := ebiten.NewImage(w, h)
s, err := ebiten.NewShader([]byte(`package main
func clr(red float) (float, float, float, float) {
return red, 0, 0, 1
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(clr(1))
}
`))
if err != nil {
t.Fatal(err)
}
dst.DrawRectShader(w, h, s, nil)
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
got := dst.At(i, j).(color.RGBA)
want := color.RGBA{0xff, 0, 0, 0xff}
if got != want {
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}
func TestShaderShadowing(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
var position vec4
return position
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
func TestShaderDuplicatedVariables(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
var foo vec4
var foo vec4
return foo
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
var foo, foo vec4
return foo
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
var foo vec4
foo := vec4(0)
return foo
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Foo() (vec4, vec4) {
return vec4(0), vec4(0)
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
foo, foo := Foo()
return foo
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
func TestShaderDuplicatedFunctions(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func Foo() {
}
func Foo() {
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
func TestShaderNoMain(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
func TestShaderNoNewVariables(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
_ := 1
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
_, _ := 1, 1
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Foo() (int, int) {
return 1, 1
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
_, _ := Foo()
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a, _ := 1, 1
_ = a
return vec4(0)
}
`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
_, a := 1, 1
_ = a
return vec4(0)
}
`)); err != nil {
t.Error(err)
}
}
func TestShaderWrongReturn(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return 0.0
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Foo() (float, float) {
return 0
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Foo() float {
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
func TestShaderMultipleValueReturn(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func Foo() (float, float) {
return 0.0
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Foo() float {
return 0.0, 0.0
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Foo() (float, float, float) {
return 0.0, 0.0
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Foo() (float, float) {
return 0.0, 0.0
}
func Foo2() (float, float, float) {
return Foo()
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Foo() (float, float, float) {
return 0.0, 0.0, 0.0
}
func Foo2() (float, float, float) {
return Foo()
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0.0)
}
`)); err != nil {
t.Error(err)
}
}
func TestShaderInit(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func init() {
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
func TestShaderUnspportedSyntax(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
x := func() {
}
_ = x
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
go func() {
}()
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
ch := make(chan int)
_ = ch
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
x := 1i
_ = x
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
var x [4]float
y := x[1:2]
_ = y
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
var x [4]float
y := x[1:2:3]
_ = y
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
func TestShaderUninitializedUniformVariables(t *testing.T) {
const w, h = 16, 16
dst := ebiten.NewImage(w, h)
s, err := ebiten.NewShader([]byte(`package main
var U vec4
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return U
}
`))
if err != nil {
t.Fatal(err)
}
dst.DrawRectShader(w, h, s, nil)
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
got := dst.At(i, j).(color.RGBA)
var want color.RGBA
if got != want {
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}
func TestShaderForbidAssigningSpecialVariables(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
var U vec4
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
U = vec4(0)
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
var U vec4
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
U.x = 0
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
var U [2]vec4
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
U[0] = vec4(0)
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
texCoord = vec2(0)
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
texCoord.x = 0
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
func TestShaderBoolLiteral(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
true := vec4(0)
return true
}
`)); err != nil {
t.Errorf("error must be nil but was non-nil")
}
}
func TestShaderUnusedVariable(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
x := 0
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
x := 0
x = 1
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
x := vec4(0)
x.x = 1
return vec4(0)
}
`)); err != nil {
t.Error(err)
}
// Increment statement treats a variable 'used'.
// https://play.golang.org/p/2RuYMrSLjt3
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
x := 0
x++
return vec4(0)
}
`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
var a int
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
var a, b int
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
func TestShaderBlankLhs(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
x := _
_ = x
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
var x int = _
_ = x
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
x := 1
x = _
_ = x
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
x := 1 + _
_ = x
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
_++
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
_ += 1
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
_.x = 1
return vec4(0)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
func TestShaderDuplicatedVarsAndConstants(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
var a = 0
const a = 0
return vec4(a)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
const a = 0
var a = 0
return vec4(a)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
const a = 0
const a = 0
return vec4(a)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
const U0 = 0
var U0 float
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(a)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
var U0 float
const U0 = 0
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(a)
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
func TestShaderMatrix(t *testing.T) {
const w, h = 16, 16
dst := ebiten.NewImage(w, h)
s, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
var a, b mat4
a[0] = vec4(0.125, 0.0625, 0.0625, 0.0625)
a[1] = vec4(0.25, 0.25, 0.0625, 0.1875)
a[2] = vec4(0.1875, 0.125, 0.25, 0.25)
a[3] = vec4(0.0625, 0.1875, 0.125, 0.25)
b[0] = vec4(0.0625, 0.125, 0.0625, 0.125)
b[1] = vec4(0.125, 0.1875, 0.25, 0.0625)
b[2] = vec4(0.125, 0.125, 0.1875, 0.1875)
b[3] = vec4(0.25, 0.0625, 0.125, 0.0625)
return vec4((a * b * vec4(1, 1, 1, 1)).xyz, 1)
}
`))
if err != nil {
t.Fatal(err)
}
src := ebiten.NewImage(w, h)
op := &ebiten.DrawRectShaderOptions{}
op.Images[0] = src
dst.DrawRectShader(w, h, s, op)
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
got := dst.At(i, j).(color.RGBA)
want := color.RGBA{87, 82, 71, 255}
if got != want {
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}
func TestShaderSubImage(t *testing.T) {
const w, h = 16, 16
s, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
r := imageSrc0At(texCoord).r
g := imageSrc1At(texCoord).g
return vec4(r, g, 0, 1)
}
`))
if err != nil {
t.Fatal(err)
}
src0 := ebiten.NewImage(w, h)
pix0 := make([]byte, 4*w*h)
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
if 2 <= i && i < 10 && 3 <= j && j < 11 {
pix0[4*(j*w+i)] = 0xff
pix0[4*(j*w+i)+1] = 0
pix0[4*(j*w+i)+2] = 0
pix0[4*(j*w+i)+3] = 0xff
}
}
}
src0.ReplacePixels(pix0)
src0 = src0.SubImage(image.Rect(2, 3, 10, 11)).(*ebiten.Image)
src1 := ebiten.NewImage(w, h)
pix1 := make([]byte, 4*w*h)
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
if 6 <= i && i < 14 && 8 <= j && j < 16 {
pix1[4*(j*w+i)] = 0
pix1[4*(j*w+i)+1] = 0xff
pix1[4*(j*w+i)+2] = 0
pix1[4*(j*w+i)+3] = 0xff
}
}
}
src1.ReplacePixels(pix1)
src1 = src1.SubImage(image.Rect(6, 8, 14, 16)).(*ebiten.Image)
testPixels := func(testname string, dst *ebiten.Image) {
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
got := dst.At(i, j).(color.RGBA)
var want color.RGBA
if i < w/2 && j < h/2 {
want = color.RGBA{0xff, 0xff, 0, 0xff}
}
if got != want {
t.Errorf("%s dst.At(%d, %d): got: %v, want: %v", testname, i, j, got, want)
}
}
}
}
t.Run("DrawRectShader", func(t *testing.T) {
dst := ebiten.NewImage(w, h)
op := &ebiten.DrawRectShaderOptions{}
op.Images[0] = src0
op.Images[1] = src1
dst.DrawRectShader(w/2, h/2, s, op)
testPixels("DrawRectShader", dst)
})
t.Run("DrawTrianglesShader", func(t *testing.T) {
dst := ebiten.NewImage(w, h)
vs := []ebiten.Vertex{
{
DstX: 0,
DstY: 0,
SrcX: 2,
SrcY: 3,
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
{
DstX: w / 2,
DstY: 0,
SrcX: 10,
SrcY: 3,
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
{
DstX: 0,
DstY: h / 2,
SrcX: 2,
SrcY: 11,
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
{
DstX: w / 2,
DstY: h / 2,
SrcX: 10,
SrcY: 11,
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
}
is := []uint16{0, 1, 2, 1, 2, 3}
op := &ebiten.DrawTrianglesShaderOptions{}
op.Images[0] = src0
op.Images[1] = src1
dst.DrawTrianglesShader(vs, is, s, op)
testPixels("DrawTrianglesShader", dst)
})
}
// Issue #1404
func TestShaderDerivatives(t *testing.T) {
const w, h = 16, 16
s, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
p := imageSrc0At(texCoord)
return vec4(abs(dfdx(p.r)), abs(dfdy(p.g)), 0, 1)
}
`))
if err != nil {
t.Fatal(err)
}
dst := ebiten.NewImage(w, h)
src := ebiten.NewImage(w, h)
pix := make([]byte, 4*w*h)
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
if i < w/2 {
pix[4*(j*w+i)] = 0xff
}
if j < h/2 {
pix[4*(j*w+i)+1] = 0xff
}
pix[4*(j*w+i)+3] = 0xff
}
}
src.ReplacePixels(pix)
op := &ebiten.DrawRectShaderOptions{}
op.Images[0] = src
dst.DrawRectShader(w, h, s, op)
// The results of the edges might be unreliable. Skip the edges.
for j := 1; j < h-1; j++ {
for i := 1; i < w-1; i++ {
got := dst.At(i, j).(color.RGBA)
want := color.RGBA{0, 0, 0, 0xff}
if i == w/2-1 || i == w/2 {
want.R = 0xff
}
if j == h/2-1 || j == h/2 {
want.G = 0xff
}
if got != want {
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}
// Issue #1701
func TestShaderDerivatives2(t *testing.T) {
const w, h = 16, 16
s, err := ebiten.NewShader([]byte(`package main
// This function uses dfdx and then should not be in GLSL's vertex shader (#1701).
func Foo(p vec4) vec4 {
return vec4(abs(dfdx(p.r)), abs(dfdy(p.g)), 0, 1)
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
p := imageSrc0At(texCoord)
return Foo(p)
}
`))
if err != nil {
t.Fatal(err)
}
dst := ebiten.NewImage(w, h)
src := ebiten.NewImage(w, h)
pix := make([]byte, 4*w*h)
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
if i < w/2 {
pix[4*(j*w+i)] = 0xff
}
if j < h/2 {
pix[4*(j*w+i)+1] = 0xff
}
pix[4*(j*w+i)+3] = 0xff
}
}
src.ReplacePixels(pix)
op := &ebiten.DrawRectShaderOptions{}
op.Images[0] = src
dst.DrawRectShader(w, h, s, op)
// The results of the edges might be unreliable. Skip the edges.
for j := 1; j < h-1; j++ {
for i := 1; i < w-1; i++ {
got := dst.At(i, j).(color.RGBA)
want := color.RGBA{0, 0, 0, 0xff}
if i == w/2-1 || i == w/2 {
want.R = 0xff
}
if j == h/2-1 || j == h/2 {
want.G = 0xff
}
if got != want {
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}
// Issue #1754
func TestShaderUniformFirstElement(t *testing.T) {
shaders := []struct {
Name string
Shader string
Uniforms map[string]interface{}
}{
{
Name: "float array",
Shader: `package main
var C [2]float
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(C[0], 1, 1, 1)
}`,
Uniforms: map[string]interface{}{
"C": []float32{1, 1},
},
},
{
Name: "float one-element array",
Shader: `package main
var C [1]float
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(C[0], 1, 1, 1)
}`,
Uniforms: map[string]interface{}{
"C": []float32{1},
},
},
{
Name: "matrix array",
Shader: `package main
var C [2]mat2
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
return vec4(C[0][0][0], 1, 1, 1)
}`,
Uniforms: map[string]interface{}{
"C": []float32{1, 0, 0, 0, 0, 0, 0, 0},
},
},
}
for _, shader := range shaders {
shader := shader
t.Run(shader.Name, func(t *testing.T) {
const w, h = 1, 1
dst := ebiten.NewImage(w, h)
s, err := ebiten.NewShader([]byte(shader.Shader))
if err != nil {
t.Fatal(err)
}
op := &ebiten.DrawRectShaderOptions{}
op.Uniforms = shader.Uniforms
dst.DrawRectShader(w, h, s, op)
if got, want := dst.At(0, 0), (color.RGBA{0xff, 0xff, 0xff, 0xff}); got != want {
t.Errorf("got: %v, want: %v", got, want)
}
})
}
}
func TestShaderUnmatchedArgs(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func Foo() {
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
Foo(1)
return position
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Foo(x float) {
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
Foo()
return position
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Foo(x, y float) {
}
func Bar() (float, float, float) {
return 0, 1
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
Foo(Bar())
return position
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Foo(x, y, z float) {
}
func Bar() (float, float) {
return 0, 1
}
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
Foo(Bar())
return position
}
`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
// Issue #1898
func TestShaderMeaninglessSentence(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
var Time float
var ScreenSize vec2
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
position
return position
}`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
var Time float
var ScreenSize vec2
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
vec2(position)
return position
}`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
// Issue #1947
func TestShaderOperatorMod(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 2.0 % 0.5
return vec4(a)
}`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := int(2) % 0.5
return vec4(a)
}`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := int(2) % 1.0
return vec4(a)
}`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 2.0
b := 0.5
return vec4(a % b)
}`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 2
b := 0.5
return vec4(a % b)
}`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 2.5
b := 1
return vec4(a % b)
}`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 2
b := 1
return vec4(a % b)
}`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 2
return vec4(a % 1)
}`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 1
return vec4(2 % a)
}`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 2
a %= 1
return vec4(a)
}`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 2
a %= 1.0
return vec4(a)
}`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 2
a %= 0.5
return vec4(a)
}`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 2.0
a %= 1
return vec4(a)
}`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
func TestShaderOperatorAssign(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 1.0
a += 2
return vec4(a)
}`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 1.0
a += 2.0
return vec4(a)
}`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 1.0
a += 2.1
return vec4(a)
}`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 1
a += 2
return vec4(a)
}`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 1
a += 2.0
return vec4(a)
}`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := 1
a += 2.1
return vec4(a)
}`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
// Issue #1963
func TestShaderOperatorVecAndNumber(t *testing.T) {
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := vec2(1) + 2
return a.xxyy
}`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := vec2(1) + 2.1
return a.xxyy
}`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := vec2(1) % 2
return a.xxyy
}`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := vec2(1) % 2.1
return a.xxyy
}`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := vec2(1)
a += 2
return a.xxyy
}`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := vec2(1)
a += 2.1
return a.xxyy
}`)); err != nil {
t.Error(err)
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := vec2(1)
a %= 2
return a.xxyy
}`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
if _, err := ebiten.NewShader([]byte(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
a := vec2(1)
a %= 2.1
return a.xxyy
}`)); err == nil {
t.Errorf("error must be non-nil but was nil")
}
}
// Issue #1971
func TestShaderOperatorMultiply(t *testing.T) {
// Note: mat + float is allowed in GLSL but not in Metal.
cases := []struct {
stmt string
err bool
}{
{stmt: "a := 1 * vec2(2); _ = a", err: false},
{stmt: "a := int(1) * vec2(2); _ = a", err: true},
{stmt: "a := 1.0 * vec2(2); _ = a", err: false},
{stmt: "a := 1 + vec2(2); _ = a", err: false},
{stmt: "a := int(1) + vec2(2); _ = a", err: true},
{stmt: "a := 1.0 / vec2(2); _ = a", err: false},
{stmt: "a := 1.0 + vec2(2); _ = a", err: false},
{stmt: "a := 1 * vec3(2); _ = a", err: false},
{stmt: "a := 1.0 * vec3(2); _ = a", err: false},
{stmt: "a := 1 * vec4(2); _ = a", err: false},
{stmt: "a := 1.0 * vec4(2); _ = a", err: false},
{stmt: "a := 1 * mat2(2); _ = a", err: false},
{stmt: "a := 1.0 * mat2(2); _ = a", err: false},
{stmt: "a := float(1.0) / mat2(2); _ = a", err: true},
{stmt: "a := 1.0 / mat2(2); _ = a", err: true},
{stmt: "a := float(1.0) + mat2(2); _ = a", err: true},
{stmt: "a := 1.0 + mat2(2); _ = a", err: true},
{stmt: "a := 1 * mat3(2); _ = a", err: false},
{stmt: "a := 1.0 * mat3(2); _ = a", err: false},
{stmt: "a := 1 * mat4(2); _ = a", err: false},
{stmt: "a := 1.0 * mat4(2); _ = a", err: false},
{stmt: "a := vec2(1) * 2; _ = a", err: false},
{stmt: "a := vec2(1) * 2.0; _ = a", err: false},
{stmt: "a := vec2(1) / 2.0; _ = a", err: false},
{stmt: "a := vec2(1) + 2.0; _ = a", err: false},
{stmt: "a := vec2(1) * int(2); _ = a", err: true},
{stmt: "a := vec2(1) * vec2(2); _ = a", err: false},
{stmt: "a := vec2(1) + vec2(2); _ = a", err: false},
{stmt: "a := vec2(1) * vec3(2); _ = a", err: true},
{stmt: "a := vec2(1) * vec4(2); _ = a", err: true},
{stmt: "a := vec2(1) * mat2(2); _ = a", err: false},
{stmt: "a := vec2(1) + mat2(2); _ = a", err: true},
{stmt: "a := vec2(1) * mat3(2); _ = a", err: true},
{stmt: "a := vec2(1) * mat4(2); _ = a", err: true},
{stmt: "a := mat2(1) * 2; _ = a", err: false},
{stmt: "a := mat2(1) * 2.0; _ = a", err: false},
{stmt: "a := mat2(1) / 2.0; _ = a", err: false},
{stmt: "a := mat2(1) / float(2); _ = a", err: false},
{stmt: "a := mat2(1) * int(2); _ = a", err: true},
{stmt: "a := mat2(1) + 2.0; _ = a", err: true},
{stmt: "a := mat2(1) + float(2); _ = a", err: true},
{stmt: "a := mat2(1) * vec2(2); _ = a", err: false},
{stmt: "a := mat2(1) + vec2(2); _ = a", err: true},
{stmt: "a := mat2(1) * vec3(2); _ = a", err: true},
{stmt: "a := mat2(1) * vec4(2); _ = a", err: true},
{stmt: "a := mat2(1) * mat2(2); _ = a", err: false},
{stmt: "a := mat2(1) / mat2(2); _ = a", err: true},
{stmt: "a := mat2(1) * mat3(2); _ = a", err: true},
{stmt: "a := mat2(1) * mat4(2); _ = a", err: true},
}
for _, c := range cases {
_, err := ebiten.NewShader([]byte(fmt.Sprintf(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
%s
return position
}`, c.stmt)))
if err == nil && c.err {
t.Errorf("%s must return an error but does not", c.stmt)
} else if err != nil && !c.err {
t.Errorf("%s must not return nil but returned %v", c.stmt, err)
}
}
}
// Issue #1971
func TestShaderOperatorMultiplyAssign(t *testing.T) {
cases := []struct {
stmt string
err bool
}{
{stmt: "a := 1.0; a *= 2", err: false},
{stmt: "a := 1.0; a *= 2.0", err: false},
{stmt: "a := 1.0; a *= int(2)", err: true},
{stmt: "a := 1.0; a *= vec2(2)", err: true},
{stmt: "a := 1.0; a *= vec3(2)", err: true},
{stmt: "a := 1.0; a *= vec4(2)", err: true},
{stmt: "a := 1.0; a *= mat2(2)", err: true},
{stmt: "a := 1.0; a *= mat3(2)", err: true},
{stmt: "a := 1.0; a *= mat4(2)", err: true},
{stmt: "a := vec2(1); a *= 2", err: false},
{stmt: "a := vec2(1); a *= 2.0", err: false},
{stmt: "a := vec2(1); a /= 2.0", err: false},
{stmt: "a := vec2(1); a += 2.0", err: false},
{stmt: "a := vec2(1); a *= int(2)", err: true},
{stmt: "a := vec2(1); a *= float(2)", err: false},
{stmt: "a := vec2(1); a /= float(2)", err: false},
{stmt: "a := vec2(1); a *= vec2(2)", err: false},
{stmt: "a := vec2(1); a += vec2(2)", err: false},
{stmt: "a := vec2(1); a *= vec3(2)", err: true},
{stmt: "a := vec2(1); a *= vec4(2)", err: true},
{stmt: "a := vec2(1); a *= mat2(2)", err: false},
{stmt: "a := vec2(1); a += mat2(2)", err: true},
{stmt: "a := vec2(1); a /= mat2(2)", err: true},
{stmt: "a := vec2(1); a *= mat3(2)", err: true},
{stmt: "a := vec2(1); a *= mat4(2)", err: true},
{stmt: "a := mat2(1); a *= 2", err: false},
{stmt: "a := mat2(1); a *= 2.0", err: false},
{stmt: "a := mat2(1); a /= 2.0", err: false},
{stmt: "a := mat2(1); a += 2.0", err: true},
{stmt: "a := mat2(1); a *= int(2)", err: true},
{stmt: "a := mat2(1); a *= float(2)", err: false},
{stmt: "a := mat2(1); a /= float(2)", err: false},
{stmt: "a := mat2(1); a *= vec2(2)", err: true},
{stmt: "a := mat2(1); a += vec2(2)", err: true},
{stmt: "a := mat2(1); a *= vec3(2)", err: true},
{stmt: "a := mat2(1); a *= vec4(2)", err: true},
{stmt: "a := mat2(1); a *= mat2(2)", err: false},
{stmt: "a := mat2(1); a += mat2(2)", err: false},
{stmt: "a := mat2(1); a /= mat2(2)", err: true},
{stmt: "a := mat2(1); a *= mat3(2)", err: true},
{stmt: "a := mat2(1); a *= mat4(2)", err: true},
}
for _, c := range cases {
_, err := ebiten.NewShader([]byte(fmt.Sprintf(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
%s
return position
}`, c.stmt)))
if err == nil && c.err {
t.Errorf("%s must return an error but does not", c.stmt)
} else if err != nil && !c.err {
t.Errorf("%s must not return nil but returned %v", c.stmt, err)
}
}
}