mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
193 lines
5.4 KiB
Go
193 lines
5.4 KiB
Go
// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build playstation5
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package playstation5
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// #include "graphics_playstation5.h"
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import "C"
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import (
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"fmt"
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"runtime"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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type playstation5Error struct {
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name string
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code int
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message string
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}
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func newPlaystation5Error(name string, err C.ebitengine_Error) *playstation5Error {
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return &playstation5Error{
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name: name,
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code: int(err.Code),
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message: C.GoString(err.Message),
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}
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}
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func (e *playstation5Error) Error() string {
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return fmt.Sprintf("playstation5: error at %s, code: %d, message: %s", e.name, e.code, e.message)
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}
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type Graphics struct {
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}
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func NewGraphics() (*Graphics, error) {
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return &Graphics{}, nil
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}
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func (g *Graphics) Initialize() error {
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if err := C.ebitengine_InitializeGraphics(); !C.ebitengine_IsErrorNil(&err) {
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return newPlaystation5Error("(*playstation5.Graphics).Initialize", err)
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}
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return nil
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}
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func (g *Graphics) Begin() error {
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return nil
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}
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func (g *Graphics) End(present bool) error {
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return nil
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}
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func (g *Graphics) SetTransparent(transparent bool) {
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}
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func (g *Graphics) SetVertices(vertices []float32, indices []uint32) error {
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return nil
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}
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func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
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var id C.int
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if err := C.ebitengine_NewImage(&id, C.int(width), C.int(height)); !C.ebitengine_IsErrorNil(&err) {
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewImage", err)
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}
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return &Image{
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id: graphicsdriver.ImageID(id),
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}, nil
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}
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func (g *Graphics) NewScreenFramebufferImage(width, height int) (graphicsdriver.Image, error) {
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var id C.int
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if err := C.ebitengine_NewScreenFramebufferImage(&id, C.int(width), C.int(height)); !C.ebitengine_IsErrorNil(&err) {
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewScreenFramebufferImage", err)
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}
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return &Image{
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id: graphicsdriver.ImageID(id),
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}, nil
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}
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func (g *Graphics) SetVsyncEnabled(enabled bool) {
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}
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func (g *Graphics) NeedsClearingScreen() bool {
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return true
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}
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func (g *Graphics) MaxImageSize() int {
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return 4096 // TODO: Get the value from the SDK.
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}
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func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
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var id C.int
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// TODO: Give a source code.
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if err := C.ebitengine_NewShader(&id, nil); !C.ebitengine_IsErrorNil(&err) {
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewShader", err)
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}
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return &Shader{
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id: graphicsdriver.ShaderID(id),
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}, nil
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}
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func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderSrcImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
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cSrcs := make([]C.int, len(srcs))
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for i, src := range srcs {
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cSrcs[i] = C.int(src)
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}
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defer runtime.KeepAlive(cSrcs)
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cDstRegions := make([]C.ebitengine_DstRegion, len(dstRegions))
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defer runtime.KeepAlive(cDstRegions)
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for i, r := range dstRegions {
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cDstRegions[i] = C.ebitengine_DstRegion{
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MinX: C.int(r.Region.Min.X),
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MinY: C.int(r.Region.Min.Y),
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MaxX: C.int(r.Region.Max.X),
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MaxY: C.int(r.Region.Max.Y),
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IndexCount: C.int(r.IndexCount),
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}
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}
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cBlend := C.ebitengine_Blend{
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BlendFactorSourceRGB: C.uint8_t(blend.BlendFactorSourceRGB),
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BlendFactorSourceAlpha: C.uint8_t(blend.BlendFactorSourceAlpha),
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BlendFactorDestinationRGB: C.uint8_t(blend.BlendFactorDestinationRGB),
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BlendFactorDestinationAlpha: C.uint8_t(blend.BlendFactorDestinationAlpha),
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BlendOperationRGB: C.uint8_t(blend.BlendOperationRGB),
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BlendOperationAlpha: C.uint8_t(blend.BlendOperationAlpha),
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}
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cUniforms := make([]C.uint32_t, len(uniforms))
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defer runtime.KeepAlive(cUniforms)
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for i, u := range uniforms {
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cUniforms[i] = C.uint32_t(u)
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}
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if err := C.ebitengine_DrawTriangles(C.int(dst), &cSrcs[0], C.int(len(cSrcs)), C.int(shader), &cDstRegions[0], C.int(len(cDstRegions)), C.int(indexOffset), cBlend, &cUniforms[0], C.int(len(cUniforms)), C.int(fillRule)); !C.ebitengine_IsErrorNil(&err) {
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return newPlaystation5Error("(*playstation5.Graphics).DrawTriangles", err)
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}
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return nil
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}
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type Image struct {
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id graphicsdriver.ImageID
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}
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func (i *Image) ID() graphicsdriver.ImageID {
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return i.id
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}
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func (i *Image) Dispose() {
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C.ebitengine_DisposeImage(C.int(i.id))
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}
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func (i *Image) ReadPixels(args []graphicsdriver.PixelsArgs) error {
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// TODO: Implement this
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return nil
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}
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func (i *Image) WritePixels(args []graphicsdriver.PixelsArgs) error {
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// TODO: Implement this
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return nil
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}
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type Shader struct {
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id graphicsdriver.ShaderID
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}
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func (s *Shader) ID() graphicsdriver.ShaderID {
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return s.id
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}
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func (s *Shader) Dispose() {
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C.ebitengine_DisposeShader(C.int(s.id))
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}
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