ebiten/internal
2022-05-21 00:59:14 +09:00
..
affine Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
atlas internal/atlas: bug fix: wrong logic to create a new mask with edges 2022-05-08 23:06:10 +09:00
buffered ebiten: compile shaders at NewShader 2022-04-04 02:52:57 +09:00
cbackend internal/cbackend: bug fix: compile error again 2022-02-06 19:07:17 +09:00
clock internal/clock: rename CurrentFPS/TPS -> ActualFPS/TPS 2022-04-14 00:57:47 +09:00
debug graphicscommand: Dump internal image info on the debug mode 2021-08-05 01:16:42 +09:00
devicescale internal/devicescale: bug fix: glfw.Monitor.GetContentScale might return 0 2022-04-03 19:32:01 +09:00
gamepad internal/gamepad, internal/ui: type-cast returning values from Win32APIs just in case 2022-05-11 00:48:44 +09:00
gamepaddb internal/gamepaddb: bug fix: crash at addAndroidDefaultMappings 2022-04-19 23:36:02 +09:00
glfw internal/glfw: use a pure Go implementation of GLFW 2022-05-20 22:10:00 +09:00
glfwwin internal/glfwwin: bug fix: wrong type casts (TlsGetValue) 2022-05-21 00:59:14 +09:00
graphics internal/graphics: refactoring 2022-04-05 11:12:25 +09:00
graphicscommand ebiten: compile shaders at NewShader 2022-04-04 02:52:57 +09:00
graphicsdriver internal/graphicsdriver/metal: update the minimum version of macOS 2022-05-18 00:09:04 +09:00
hooks internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
jsutil internal/jsutil: Optimization: Avoid using empty interface{} conversions 2021-10-30 18:53:21 +09:00
mipmap ebiten: compile shaders at NewShader 2022-04-04 02:52:57 +09:00
packing Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
png internal/png: clean up files before generating 2022-04-06 11:48:46 +09:00
processtest internal/processtest/testdata: add a test case for #2089 2022-05-08 23:45:21 +09:00
restorable ebiten: compile shaders at NewShader 2022-04-04 02:52:57 +09:00
shader internal/shader: implement strict type checks when calling a function 2022-04-09 00:32:27 +09:00
shaderir internal/shaderir/hlsl: bug fix: wrong offset of uniform array variables 2022-03-27 01:49:52 +09:00
testing ebiten: compile shaders at NewShader 2022-04-04 02:52:57 +09:00
thread internal/thread: bug fix: do not close 'terminate' channel 2022-01-05 17:21:53 +09:00
ui internal/glfw: use a pure Go implementation of GLFW 2022-05-20 22:10:00 +09:00
vibrate internal/ui: separate 'vibrate' part to internal/vibrate 2022-02-08 14:48:55 +09:00