ebiten/internal/shader/testdata/number_unary.expected.vs

43 lines
686 B
GLSL

vec4 F0(void);
vec4 F1(void);
vec4 F0(void) {
int l0 = 0;
int l1 = 0;
int l2 = 0;
int l3 = 0;
float l4 = float(0);
float l5 = float(0);
float l6 = float(0);
float l7 = float(0);
l0 = 5;
l1 = -5;
l2 = -5;
l3 = 5;
l4 = 5.0;
l5 = -5.0;
l6 = -5.0;
l7 = 5.0;
return (vec4(float(l0), float(l1), float(l2), float(l3))) + (vec4(l4, l5, l6, l7));
}
vec4 F1(void) {
int l0 = 0;
int l1 = 0;
int l2 = 0;
int l3 = 0;
float l4 = float(0);
float l5 = float(0);
float l6 = float(0);
float l7 = float(0);
l0 = 5;
l1 = -5;
l2 = -5;
l3 = 5;
l4 = 5.0;
l5 = -5.0;
l6 = -5.0;
l7 = 5.0;
return (vec4(float(l0), float(l1), float(l2), float(l3))) + (vec4(l4, l5, l6, l7));
}