ebiten/internal/shader/testdata/vertex_fragment.expected.fs
Hajime Hoshi 00e45affe9 all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.

Updates #1431
2023-04-23 14:25:36 +09:00

14 lines
239 B
GLSL

uniform vec2 U0;
in vec2 V0;
in vec4 V1;
vec4 F0(in vec4 l0, in vec2 l1, in vec4 l2);
vec4 F0(in vec4 l0, in vec2 l1, in vec4 l2) {
return vec4((l0).x, (l1).y, (l2).z, 1.0);
}
void main(void) {
fragColor = F0(gl_FragCoord, V0, V1);
}