Ebitengine - A dead simple 2D game engine for Go
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colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: Implement (*GeoM).String() and (*ColorM).String() 2018-05-08 01:53:59 +09:00
doc.go graphics: Rename EBITEN_DUMP_IMAGES_KEY to EBITEN_INTERNAL_IMAGES_KEY 2018-04-28 22:24:03 +09:00
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genkeys.go docs: Remove some redundant comments 2018-04-28 03:40:59 +09:00
geom_test.go affine: Bug fix: (*GeoM).det() was wrong (#547) 2018-03-12 11:11:53 +09:00
geom.go affine: Implement (*GeoM).String() and (*ColorM).String() 2018-05-08 01:53:59 +09:00
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graphics.go graphics: Add 'screen' filter for fast rendering (#509) 2018-02-23 01:28:35 +09:00
graphicscontext.go graphics: Remove 'filter' argument from newVolatileImage (#503) 2018-04-06 03:34:14 +09:00
image_test.go graphics: Add TestImageStretch (#611) 2018-05-13 23:47:59 +09:00
image.go graphics: Prefer ReplacePixels to DrawImage for small images 2018-05-03 11:52:04 +09:00
imageparts.go graphics: Add DrawImageOptions.SourceRect 2017-05-28 00:49:44 +09:00
input.go input: Add TouchIDs and TouchPosition (#497) 2018-05-07 00:31:46 +09:00
keys.go docs: Remove some redundant comments 2018-04-28 03:40:59 +09:00
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mousebuttons.go Add input package 2018-04-01 23:20:45 +09:00
README.md docs: Ebiten should be available on mobile browsers 2018-04-07 16:42:35 +09:00
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version.txt Update version to 1.8.0-alpha 2018-05-14 02:08:27 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

A dead simple 2D game library in Go

Website: https://hajimehoshi.github.io/ebiten/

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.