ebiten/internal/graphicsdriver/opengl/graphics_mobile.go
Hajime Hoshi f611b48c71 graphicsdriver/opengl: Use native GLES functions for mobiles
After this change, GL functions for mobiles, especially Android, are
native ones instead of golang.org/x/mobile/gl functions in order to
reduce goroutine context switches.

On gomobile-build, golang.org/x/mobile/gl functions are still used.

Fixes #1387
2020-10-19 03:51:20 +09:00

32 lines
926 B
Go

// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build android ios
package opengl
import (
"golang.org/x/mobile/gl"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gles"
)
func init() {
theGraphics.context.ctx = gles.DefaultContext{}
}
func (g *Graphics) SetGomobileGLContext(context gl.Context) {
g.context.ctx = gles.NewGomobileContext(context)
}