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https://github.com/hajimehoshi/ebiten.git
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b1e4c3c8f0
EBITEN_INTERNAL_IMAGES_KEY is now disabled by default, and enabled only when a build tag 'ebitendebug' is specified. It is because game developers might want to disable EBITEN_INTERNAL_IMAGES_KEY when they release their games, or anyone can dump the internal images. Fixes #632.
22 lines
672 B
Go
22 lines
672 B
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build ebitendebug
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package ebiten
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func isDebug() bool {
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return true
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}
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