ebiten/internal/restorable
Hajime Hoshi 1c980a16f5 graphicsdriver/opengl: Ignore non-existent uniform locations
Shader users should not have to care about the existence of uniform
variables.

Updates #1168
2020-05-27 11:39:11 +09:00
..
doc.go restorable: Add comments 2017-09-15 00:24:18 +09:00
image.go driver: Use slices for uniform variables instead of maps 2020-05-26 23:50:11 +09:00
images_test.go restorable: Bug fix: Fill didn't invalidate its dependencies 2020-05-25 23:37:25 +09:00
images.go restorable: Add tests to dispose shaders 2020-05-26 00:20:11 +09:00
rect.go restorable: Merge two 'copy' into one 2019-11-16 02:10:53 +09:00
shader_test.go graphicsdriver/opengl: Ignore non-existent uniform locations 2020-05-27 11:39:11 +09:00
shader.go restorable: Add Shader (WIP) 2020-05-25 00:50:01 +09:00