Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 9c72671232 Revert "packing: Add Extend"
This reverts commit 1dd32066d2.

Reason: #542
2018-03-09 16:02:57 +09:00
_docs Use an -http address arguments for servers 2018-02-23 01:44:14 +09:00
audio audio: Bug fix: importing audio without NewContext causes error 2018-03-04 22:18:14 +09:00
docs docs: Add filter example 2018-02-14 10:38:26 +09:00
ebitenutil Follow the standard comment rule 2018-03-08 02:47:59 +09:00
examples Follow the standard comment rule 2018-03-08 02:47:59 +09:00
inpututil inpututil: Bug fix: Init prevTouchStates 2018-02-17 04:07:16 +09:00
internal Revert "packing: Add Extend" 2018-03-09 16:02:57 +09:00
mobile doc: Improve comments 2017-10-08 03:14:33 +09:00
testdata Add test for NewImageFromImage 2014-12-23 01:51:16 +09:00
text text: Utilize shared textures 2018-03-04 02:38:48 +09:00
.gitignore doc: Move files in _docs/public to docs 2016-08-28 03:50:06 +09:00
.travis.yml Update to 1.10 2018-02-27 12:22:42 +09:00
AUTHORS Add Andrew Gerrand to AUTHORS 2018-03-08 12:02:34 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: User nillable pattern for ColorM 2018-02-28 02:14:06 +09:00
doc.go Update example in doc.go 2015-01-29 15:40:53 +09:00
gamepad.go doc: Improve comments 2017-10-01 03:15:50 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go Follow the standard comment rule 2018-03-08 02:47:59 +09:00
geom_test.go affine: Add GeoM.Apply (#432) 2017-09-16 17:19:45 +09:00
geom.go affine: Remove geoMImpl and use nillable pattern 2018-02-27 01:02:53 +09:00
go.mod Add go.mod 2018-03-02 23:01:24 +09:00
graphics.go graphics: Add 'screen' filter for fast rendering (#509) 2018-02-23 01:28:35 +09:00
graphicscontext.go graphics: Detect maximum texture size for each environment 2018-03-09 11:47:23 +09:00
image_test.go graphics: Misspelling 2018-03-03 20:42:16 +09:00
image.go graphics: Detect maximum texture size for each environment 2018-03-09 11:47:23 +09:00
imageparts.go graphics: Add DrawImageOptions.SourceRect 2017-05-28 00:49:44 +09:00
input.go doc: Update comments about gamepad platforms 2017-10-27 11:07:05 +09:00
keys.go Follow the standard comment rule 2018-03-08 02:47:59 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go doc: Improve comments 2017-10-01 03:15:50 +09:00
readfile_js_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
readfile_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
README.md docs: Update README 2018-02-20 02:22:04 +09:00
run.go ui: Change RegularTermination to a value 2018-02-04 00:22:38 +09:00
shared.go Revert "packing: Add Extend" 2018-03-09 16:02:57 +09:00
version.txt Update version to 1.7.0-alpha 2018-02-03 23:44:46 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

A dead simple 2D game library in Go

Website: https://hajimehoshi.github.io/ebiten/

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.