ebiten/_docs/public/example/keyboard.html
2015-01-09 03:29:59 +09:00

114 lines
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<!DOCTYPE html>
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Copyright 2015 Hajime Hoshi
Licensed under the Apache License, Version 2.0 (the "License");
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<link rel="shortcut icon" href="../favicon.png" type="image/png" >
<link rel="icon" href="../favicon.png" type="image/png" >
<title>Ebiten example - keyboard</title>
<style>
body {
font-family: sans-serif;
}
iframe {
border-color: #999;
border-style: solid;
border-width: 1px;
overflow: hidden;
}
pre {
background: #eee;
padding: 1em;
}
</style>
<nav><a href="..">Ebiten</a></nav>
<h1>Ebiten example - keyboard</h1>
<iframe src="keyboard.content.html" width="640" height="480"></iframe>
<pre><code>package main
import (
&#34;github.com/hajimehoshi/ebiten&#34;
&#34;github.com/hajimehoshi/ebiten/ebitenutil&#34;
&#34;log&#34;
&#34;sort&#34;
&#34;strconv&#34;
&#34;strings&#34;
)
const (
screenWidth = 320
screenHeight = 240
)
var keyNames = map[ebiten.Key]string{
ebiten.KeyBackspace: &#34;Backspace&#34;,
ebiten.KeyComma: &#34;&#39;,&#39;&#34;,
ebiten.KeyDelete: &#34;Delete&#34;,
ebiten.KeyEnter: &#34;Enter&#34;,
ebiten.KeyEscape: &#34;Esc&#34;,
ebiten.KeyPeriod: &#34;&#39;.&#39;&#34;,
ebiten.KeySpace: &#34;Space&#34;,
ebiten.KeyTab: &#34;Tab&#34;,
// Arrows
ebiten.KeyDown: &#34;Down&#34;,
ebiten.KeyLeft: &#34;Left&#34;,
ebiten.KeyRight: &#34;Right&#34;,
ebiten.KeyUp: &#34;Up&#34;,
// Mods
ebiten.KeyShift: &#34;Shift&#34;,
ebiten.KeyControl: &#34;Ctrl&#34;,
ebiten.KeyAlt: &#34;Alt&#34;,
}
func update(screen *ebiten.Image) error {
pressed := []string{}
for i := 0; i &lt;= 9; i&#43;&#43; {
if ebiten.IsKeyPressed(ebiten.Key(i) &#43; ebiten.Key0) {
pressed = append(pressed, string(i&#43;&#39;0&#39;))
}
}
for c := &#39;A&#39;; c &lt;= &#39;Z&#39;; c&#43;&#43; {
if ebiten.IsKeyPressed(ebiten.Key(c) - &#39;A&#39; &#43; ebiten.KeyA) {
pressed = append(pressed, string(c))
}
}
for i := 1; i &lt;= 12; i&#43;&#43; {
if ebiten.IsKeyPressed(ebiten.Key(i) &#43; ebiten.KeyF1 - 1) {
pressed = append(pressed, &#34;F&#34;&#43;strconv.Itoa(i))
}
}
for key, name := range keyNames {
if ebiten.IsKeyPressed(key) {
pressed = append(pressed, name)
}
}
sort.Strings(pressed)
str := &#34;Pressed Keys: &#34; &#43; strings.Join(pressed, &#34;, &#34;)
ebitenutil.DebugPrint(screen, str)
return nil
}
func main() {
if err := ebiten.Run(update, screenWidth, screenHeight, 2, &#34;Keyboard (Ebiten Demo)&#34;); err != nil {
log.Fatal(err)
}
}
</code></pre>
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