mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-09-20 05:12:18 +02:00
64 lines
1.1 KiB
Go
64 lines
1.1 KiB
Go
package ebiten
|
|
|
|
import (
|
|
"github.com/hajimehoshi/go.ebiten/graphics"
|
|
"runtime"
|
|
"time"
|
|
)
|
|
|
|
type TapInfo struct {
|
|
X int
|
|
Y int
|
|
}
|
|
|
|
type Game interface {
|
|
ScreenWidth() int
|
|
ScreenHeight() int
|
|
Fps() int
|
|
Init(tf graphics.TextureFactory)
|
|
Update(input InputState)
|
|
Draw(g graphics.GraphicsContext, offscreen graphics.Texture)
|
|
}
|
|
|
|
type UI interface {
|
|
Run(device graphics.Device)
|
|
}
|
|
|
|
type InputState struct {
|
|
IsTapped bool
|
|
X int
|
|
Y int
|
|
}
|
|
|
|
func mainLoop(game Game, input <-chan InputState, draw <-chan chan graphics.Drawable) {
|
|
frameTime := time.Duration(int64(time.Second) / int64(game.Fps()))
|
|
update := time.Tick(frameTime)
|
|
for {
|
|
select {
|
|
case <-update:
|
|
inputState := <-input
|
|
game.Update(inputState)
|
|
case gameDraw := <-draw:
|
|
gameDraw <- game
|
|
// TODO: wait!
|
|
}
|
|
}
|
|
}
|
|
|
|
func Run(game Game, ui UI,
|
|
screenScale int,
|
|
graphicsDevice graphics.Device,
|
|
input <-chan InputState) {
|
|
|
|
draw := graphicsDevice.Drawing()
|
|
|
|
go mainLoop(game, input, draw)
|
|
|
|
// UI should be executed on the main thread.
|
|
ui.Run(graphicsDevice)
|
|
}
|
|
|
|
func init() {
|
|
runtime.LockOSThread()
|
|
}
|