ebiten/internal/graphics
Hajime Hoshi 103b3fe11e internal/graphicsdriver/playstation5: add ebitengine_ProjectionMatrixUniformDwordIndex
This is a necessary information to treat the projection matrix correctly.

This change also updates the header file to avoid duplicated symbols
for constant variables.
2024-12-07 23:04:52 +09:00
..
bytes.go internal/graphicscommand: bug fix: buffered write pixel args might never be released 2024-07-12 11:25:50 +09:00
export_test.go internal/atlas: do not adjust pixels for DrawTriangles(Shader) 2022-10-11 02:09:20 +09:00
graphics_test.go internal/atlas: do not adjust pixels for DrawTriangles(Shader) 2022-10-11 02:09:20 +09:00
math.go graphics: Refactoring 2019-06-26 00:18:40 +09:00
shader.go ebiten: add Vertex.Custom0 to Custom3 2024-08-25 18:11:39 +09:00
vertex.go internal/graphicsdriver/playstation5: add ebitengine_ProjectionMatrixUniformDwordIndex 2024-12-07 23:04:52 +09:00