ebiten/internal/graphicscommand/bench_test.go
Hajime Hoshi beac278c59 internal/grahics, internal/shadeir: use the term Dword instead of Uint32
This change also renames DWord to Dword.
2024-12-07 22:26:09 +09:00

35 lines
1.3 KiB
Go

// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphicscommand_test
import (
"image"
"testing"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
)
func BenchmarkPrependPreservedUniforms(b *testing.B) {
var uniforms [graphics.PreservedUniformDwordCount]uint32
dst := graphicscommand.NewImage(16, 16, false, "")
src := graphicscommand.NewImage(16, 16, false, "")
dr := image.Rect(0, 0, 16, 16)
sr := image.Rect(0, 0, 16, 16)
for i := 0; i < b.N; i++ {
graphicscommand.PrependPreservedUniforms(uniforms[:], nearestFilterShader, dst, [graphics.ShaderSrcImageCount]*graphicscommand.Image{src}, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr})
}
}