ebiten/internal/ui
Hajime Hoshi 9e9cec249a ebiten: make some MouseButton definitions explicit
This change redefines named mouse button consts like MouseButtonLeft
to use MouseButton0, so that users can know which enums are the same
and different.

Updates #2445
2022-11-23 04:41:11 +09:00
..
api_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
context.go internal/ui: refactoring: keep screen/offscreen sizes as float64 2022-11-09 01:18:41 +09:00
globalstate.go internal/ui: refactoring: separate globalState into a new file 2022-10-23 00:11:35 +09:00
graphics.go ebiten: add ReadDebugInfo for getting debug info (only graphics libray so far) (#2222) 2022-07-31 02:56:16 +09:00
hideconsole_notwindows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
hideconsole_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
image.go all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00
input_glfw.go ebiten: make some MouseButton definitions explicit 2022-11-23 04:41:11 +09:00
input_js.go ebiten: make some MouseButton definitions explicit 2022-11-23 04:41:11 +09:00
input_mobile.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
input_nintendosdk.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
keys_glfw.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
keys_js.go rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
keys_mobile.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
keys.go rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
run_notsinglethread.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
run_singlethread.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
shader.go ebiten: allow array types for uniform variables 2022-11-18 14:08:31 +09:00
ui_android.go internal/graphicsdriver/opengl: remove SetGomobileGLContext 2022-11-13 15:07:14 +09:00
ui_glfw_darwin.go internal/graphicsdriver/opengl: refactoring 2022-11-13 15:27:37 +09:00
ui_glfw_unix.go internal/graphicsdriver/opengl: refactoring 2022-11-13 15:27:37 +09:00
ui_glfw_windows.go internal/graphicsdriver/opengl: refactoring 2022-11-13 15:27:37 +09:00
ui_glfw.go internal/ui: refactoring: reduce opengles build tags 2022-11-14 02:46:34 +09:00
ui_ios.go internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done 2022-11-15 01:53:20 +09:00
ui_js.go internal/graphicsdriver/opengl: refactoring: remove SetCanvas 2022-11-13 15:18:44 +09:00
ui_mobile.go internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done 2022-11-15 01:53:20 +09:00
ui_nintendosdk.go internal/graphicsdriver/opengl: refactoring 2022-11-13 15:27:37 +09:00
ui.go ebiten: make some MouseButton definitions explicit 2022-11-23 04:41:11 +09:00
window_glfw.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
window.go internal/ui: return a null Window on Xbox 2022-06-01 01:26:31 +09:00