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5245537e21
This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially cause a crash if the numbers aligned. |
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.. | ||
buf_js.go | ||
const.go | ||
debug.go | ||
default_cgo.go | ||
default_js.go | ||
default_purego.go | ||
gen.go | ||
interface.go | ||
procaddr_darwin.go | ||
procaddr_linbsd.go | ||
procaddr_nintendosdk.go | ||
procaddr_windows.go | ||
procaddr.go | ||
README.md | ||
slice_js.go |
This is a fork of github.com/go-gl/gl/v2.1/gl
with the below patch. This is now modified manually.
The original version is generated from github.com/hajimehoshi/glow
's nocgo
branch. This enables to remove dependencies on Cgo on Windows.
Now we are working on committing this 'no-cgo' change to the official gl package. See https://github.com/go-gl/glow/pull/102.