ebiten/internal/restorable/images_test.go

385 lines
9.2 KiB
Go

// Copyright 2017 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package restorable_test
import (
"errors"
"image"
"image/color"
"os"
"testing"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/opengl"
. "github.com/hajimehoshi/ebiten/internal/restorable"
)
func TestMain(m *testing.M) {
EnableRestoringForTesting()
code := 0
regularTermination := errors.New("regular termination")
f := func(screen *ebiten.Image) error {
code = m.Run()
return regularTermination
}
if err := ebiten.Run(f, 320, 240, 1, "Test"); err != nil && err != regularTermination {
panic(err)
}
os.Exit(code)
}
func byteSliceToColor(b []byte, index int) color.RGBA {
i := index * 4
return color.RGBA{b[i], b[i+1], b[i+2], b[i+3]}
}
func abs(x int) int {
if x < 0 {
return -x
}
return x
}
// sameColors compares c1 and c2 and returns a boolean value indicating
// if the two colors are (almost) same.
//
// Pixels read from GPU might include errors (#492), and
// sameColors considers such errors as delta.
func sameColors(c1, c2 color.RGBA, delta int) bool {
return abs(int(c1.R)-int(c2.R)) <= delta &&
abs(int(c1.G)-int(c2.G)) <= delta &&
abs(int(c1.B)-int(c2.B)) <= delta &&
abs(int(c1.A)-int(c2.A)) <= delta
}
func fill(img *Image, r, g, b, a uint8) {
w, h := img.Size()
pix := make([]uint8, w*h*4)
for i := 0; i < w*h; i++ {
pix[4*i] = r
pix[4*i+1] = g
pix[4*i+2] = b
pix[4*i+3] = a
}
img.ReplacePixels(pix)
}
func TestRestore(t *testing.T) {
img0 := NewImage(1, 1, false)
// Clear images explicitly.
// In this 'restorable' layer, reused texture might not be cleared.
fill(img0, 0, 0, 0, 0)
defer func() {
img0.Dispose()
}()
clr0 := color.RGBA{0x00, 0x00, 0x00, 0xff}
fill(img0, clr0.R, clr0.G, clr0.B, clr0.A)
if err := ResolveStaleImages(); err != nil {
t.Fatal(err)
}
if err := Restore(); err != nil {
t.Fatal(err)
}
want := clr0
got := byteSliceToColor(img0.BasePixelsForTesting(), 0)
if !sameColors(got, want, 1) {
t.Errorf("got %v, want %v", got, want)
}
}
func vertices(sw, sh int, x, y int) []float32 {
swf := float32(sw)
shf := float32(sh)
tx := float32(x)
ty := float32(y)
// For the rule of values, see vertices.go.
return []float32{
0 + tx, 0 + ty, 0, 0, 1, 1,
swf + tx, 0 + ty, 1, 0, 0, 1,
0 + tx, shf + ty, 0, 1, 1, 0,
swf + tx, shf + ty, 1, 1, 0, 0,
}
}
func TestRestoreChain(t *testing.T) {
const num = 10
imgs := []*Image{}
for i := 0; i < num; i++ {
img := NewImage(1, 1, false)
fill(img, 0, 0, 0, 0)
imgs = append(imgs, img)
}
defer func() {
for _, img := range imgs {
img.Dispose()
}
}()
clr := color.RGBA{0x00, 0x00, 0x00, 0xff}
fill(imgs[0], clr.R, clr.G, clr.B, clr.A)
for i := 0; i < num-1; i++ {
imgs[i+1].DrawImage(imgs[i], 0, 0, 1, 1, nil, nil, opengl.CompositeModeSourceOver, graphics.FilterNearest)
}
if err := ResolveStaleImages(); err != nil {
t.Fatal(err)
}
if err := Restore(); err != nil {
t.Fatal(err)
}
want := clr
for i, img := range imgs {
got := byteSliceToColor(img.BasePixelsForTesting(), 0)
if !sameColors(got, want, 1) {
t.Errorf("%d: got %v, want %v", i, got, want)
}
}
}
func TestRestoreOverrideSource(t *testing.T) {
img0 := NewImage(1, 1, false)
fill(img0, 0, 0, 0, 0)
img1 := NewImage(1, 1, false)
fill(img1, 0, 0, 0, 0)
img2 := NewImage(1, 1, false)
fill(img2, 0, 0, 0, 0)
img3 := NewImage(1, 1, false)
fill(img3, 0, 0, 0, 0)
defer func() {
img3.Dispose()
img2.Dispose()
img1.Dispose()
img0.Dispose()
}()
clr0 := color.RGBA{0x00, 0x00, 0x00, 0xff}
clr1 := color.RGBA{0x00, 0x00, 0x01, 0xff}
fill(img1, clr0.R, clr0.G, clr0.B, clr0.A)
img2.DrawImage(img1, 0, 0, 1, 1, nil, nil, opengl.CompositeModeSourceOver, graphics.FilterNearest)
img3.DrawImage(img2, 0, 0, 1, 1, nil, nil, opengl.CompositeModeSourceOver, graphics.FilterNearest)
fill(img0, clr1.R, clr1.G, clr1.B, clr1.A)
img1.DrawImage(img0, 0, 0, 1, 1, nil, nil, opengl.CompositeModeSourceOver, graphics.FilterNearest)
if err := ResolveStaleImages(); err != nil {
t.Fatal(err)
}
if err := Restore(); err != nil {
t.Fatal(err)
}
testCases := []struct {
name string
want color.RGBA
got color.RGBA
}{
{
"0",
clr1,
byteSliceToColor(img0.BasePixelsForTesting(), 0),
},
{
"1",
clr1,
byteSliceToColor(img1.BasePixelsForTesting(), 0),
},
{
"2",
clr0,
byteSliceToColor(img2.BasePixelsForTesting(), 0),
},
{
"3",
clr0,
byteSliceToColor(img3.BasePixelsForTesting(), 0),
},
}
for _, c := range testCases {
if !sameColors(c.got, c.want, 1) {
t.Errorf("%s: got %v, want %v", c.name, c.got, c.want)
}
}
}
func TestRestoreComplexGraph(t *testing.T) {
// 0 -> 3
// 1 -> 3
// 1 -> 4
// 2 -> 4
// 2 -> 7
// 3 -> 5
// 3 -> 6
// 3 -> 7
// 4 -> 6
base := image.NewRGBA(image.Rect(0, 0, 4, 1))
base.Pix[0] = 0xff
base.Pix[1] = 0xff
base.Pix[2] = 0xff
base.Pix[3] = 0xff
img0 := newImageFromImage(base)
img1 := newImageFromImage(base)
img2 := newImageFromImage(base)
img3 := NewImage(4, 1, false)
fill(img3, 0, 0, 0, 0)
img4 := NewImage(4, 1, false)
fill(img4, 0, 0, 0, 0)
img5 := NewImage(4, 1, false)
fill(img5, 0, 0, 0, 0)
img6 := NewImage(4, 1, false)
fill(img6, 0, 0, 0, 0)
img7 := NewImage(4, 1, false)
fill(img7, 0, 0, 0, 0)
defer func() {
img7.Dispose()
img6.Dispose()
img5.Dispose()
img4.Dispose()
img3.Dispose()
img2.Dispose()
img1.Dispose()
img0.Dispose()
}()
img3.DrawImage(img0, 0, 0, 4, 1, (*affine.GeoM)(nil).Translate(0, 0), nil, opengl.CompositeModeSourceOver, graphics.FilterNearest)
img3.DrawImage(img1, 0, 0, 4, 1, (*affine.GeoM)(nil).Translate(1, 0), nil, opengl.CompositeModeSourceOver, graphics.FilterNearest)
img4.DrawImage(img1, 0, 0, 4, 1, (*affine.GeoM)(nil).Translate(1, 0), nil, opengl.CompositeModeSourceOver, graphics.FilterNearest)
img4.DrawImage(img2, 0, 0, 4, 1, (*affine.GeoM)(nil).Translate(2, 0), nil, opengl.CompositeModeSourceOver, graphics.FilterNearest)
img5.DrawImage(img3, 0, 0, 4, 1, (*affine.GeoM)(nil).Translate(0, 0), nil, opengl.CompositeModeSourceOver, graphics.FilterNearest)
img6.DrawImage(img3, 0, 0, 4, 1, (*affine.GeoM)(nil).Translate(0, 0), nil, opengl.CompositeModeSourceOver, graphics.FilterNearest)
img6.DrawImage(img4, 0, 0, 4, 1, (*affine.GeoM)(nil).Translate(1, 0), nil, opengl.CompositeModeSourceOver, graphics.FilterNearest)
img7.DrawImage(img2, 0, 0, 4, 1, (*affine.GeoM)(nil).Translate(0, 0), nil, opengl.CompositeModeSourceOver, graphics.FilterNearest)
img7.DrawImage(img3, 0, 0, 4, 1, (*affine.GeoM)(nil).Translate(2, 0), nil, opengl.CompositeModeSourceOver, graphics.FilterNearest)
if err := ResolveStaleImages(); err != nil {
t.Fatal(err)
}
if err := Restore(); err != nil {
t.Fatal(err)
}
testCases := []struct {
name string
out string
image *Image
}{
{
"0",
"*---",
img0,
},
{
"1",
"*---",
img1,
},
{
"2",
"*---",
img2,
},
{
"3",
"**--",
img3,
},
{
"4",
"-**-",
img4,
},
{
"5",
"**--",
img5,
},
{
"6",
"****",
img6,
},
{
"7",
"*-**",
img7,
},
}
for _, c := range testCases {
for i := 0; i < 4; i++ {
want := color.RGBA{}
if c.out[i] == '*' {
want = color.RGBA{0xff, 0xff, 0xff, 0xff}
}
got := byteSliceToColor(c.image.BasePixelsForTesting(), i)
if !sameColors(got, want, 1) {
t.Errorf("%s[%d]: got %v, want %v", c.name, i, got, want)
}
}
}
}
func newImageFromImage(rgba *image.RGBA) *Image {
s := rgba.Bounds().Size()
img := NewImage(s.X, s.Y, false)
img.ReplacePixels(rgba.Pix)
return img
}
func TestRestoreRecursive(t *testing.T) {
base := image.NewRGBA(image.Rect(0, 0, 4, 1))
base.Pix[0] = 0xff
base.Pix[1] = 0xff
base.Pix[2] = 0xff
base.Pix[3] = 0xff
img0 := newImageFromImage(base)
img1 := NewImage(4, 1, false)
fill(img1, 0, 0, 0, 0)
defer func() {
img1.Dispose()
img0.Dispose()
}()
img1.DrawImage(img0, 0, 0, 4, 1, (*affine.GeoM)(nil).Translate(1, 0), nil, opengl.CompositeModeSourceOver, graphics.FilterNearest)
img0.DrawImage(img1, 0, 0, 4, 1, (*affine.GeoM)(nil).Translate(1, 0), nil, opengl.CompositeModeSourceOver, graphics.FilterNearest)
if err := ResolveStaleImages(); err != nil {
t.Fatal(err)
}
if err := Restore(); err != nil {
t.Fatal(err)
}
testCases := []struct {
name string
out string
image *Image
}{
{
"0",
"*-*-",
img0,
},
{
"1",
"-*--",
img1,
},
}
for _, c := range testCases {
for i := 0; i < 4; i++ {
want := color.RGBA{}
if c.out[i] == '*' {
want = color.RGBA{0xff, 0xff, 0xff, 0xff}
}
got := byteSliceToColor(c.image.BasePixelsForTesting(), i)
if !sameColors(got, want, 1) {
t.Errorf("%s[%d]: got %v, want %v", c.name, i, got, want)
}
}
}
}
// TODO: How about volatile/screen images?